There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.
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| - List of Final Fantasy VI statuses
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| - There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.
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abstract
| - There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.
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