About: List of Final Fantasy VI statuses   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.

AttributesValues
rdfs:label
  • List of Final Fantasy VI statuses
rdfs:comment
  • There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.
dcterms:subject
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
abstract
  • There are 32 status effects in the game while not counting the specialized ailments. The following statuses are place in the order found within the game's data when fighting during battle. Note that some of these statuses are left intentionally blank within the data because they are specific statuses and they cannot be cured except for Frozen. These statuses are Magitek, Dance, Interceptor Guard, Hidden, Chanting, Trance, Frozen, and Normal. Notice that while initially fighting Ymir, the character(s) will never be listed as being under the effect of Slow because Magitek takes precedence.
is snes protected against of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software