About: Lamakan Desert   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When you enter the desert, you see something to the left of your screen that is seen nowhere else in the series: A meter that measures how much heat you've accumulated. This meter fills up from top to bottom as you walk along any sandy surface in this dungeon-area, and when it reaches the top, a large chunk of each Adept's HP meter is deducted and the meter goes back down to zero. To avoid taking this damage, when walking through the sandy areas, cast the Reveal Psynergy acquired at Lama Temple around any ring of stones, and there will likely be a hidden, circular pool of water in there for you to jump into and reduce the meter down to zero. The meter will also stay at its current value whenever you walk on a rocky surface as opposed to a sandy one. Unavoidably, however, is that each time

AttributesValues
rdfs:label
  • Lamakan Desert
rdfs:comment
  • When you enter the desert, you see something to the left of your screen that is seen nowhere else in the series: A meter that measures how much heat you've accumulated. This meter fills up from top to bottom as you walk along any sandy surface in this dungeon-area, and when it reaches the top, a large chunk of each Adept's HP meter is deducted and the meter goes back down to zero. To avoid taking this damage, when walking through the sandy areas, cast the Reveal Psynergy acquired at Lama Temple around any ring of stones, and there will likely be a hidden, circular pool of water in there for you to jump into and reduce the meter down to zero. The meter will also stay at its current value whenever you walk on a rocky surface as opposed to a sandy one. Unavoidably, however, is that each time
dcterms:subject
Weak
LVL
  • 13(xsd:integer)
  • 14(xsd:integer)
  • 16(xsd:integer)
  • 20(xsd:integer)
Agi
  • 50(xsd:integer)
  • 52(xsd:integer)
  • 54(xsd:integer)
  • 58(xsd:integer)
  • 61(xsd:integer)
  • 74(xsd:integer)
ATK
  • 146(xsd:integer)
  • 154(xsd:integer)
  • 155(xsd:integer)
  • 156(xsd:integer)
  • 158(xsd:integer)
  • 160(xsd:integer)
  • 168(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Rate
  • 1(xsd:integer)
Name
  • Orc
  • Manticore
  • Salamander
  • Grub
  • Fighter Bee
  • Ant Lion
  • Rat Fighter
Exp
  • 62(xsd:integer)
  • 63(xsd:integer)
  • 67(xsd:integer)
  • 68(xsd:integer)
  • 84(xsd:integer)
  • 168(xsd:integer)
  • 590(xsd:integer)
Drop
  • Elixir
  • Antidote
  • Nut
  • Psy Crystal
  • Oil Drop
  • Smoke Bomb
  • Vial
Link
  • Salamander monster line
  • Manticore monster line
  • Orc monster line
DEF
  • 32(xsd:integer)
  • 38(xsd:integer)
  • 39(xsd:integer)
  • 41(xsd:integer)
  • 45(xsd:integer)
  • 48(xsd:integer)
  • 49(xsd:integer)
HP
  • 102(xsd:integer)
  • 116(xsd:integer)
  • 143(xsd:integer)
  • 148(xsd:integer)
  • 212(xsd:integer)
  • 400(xsd:integer)
  • 1700(xsd:integer)
C
  • 83(xsd:integer)
  • 88(xsd:integer)
  • 90(xsd:integer)
  • 113(xsd:integer)
  • 190(xsd:integer)
  • 320(xsd:integer)
  • 3400(xsd:integer)
abstract
  • When you enter the desert, you see something to the left of your screen that is seen nowhere else in the series: A meter that measures how much heat you've accumulated. This meter fills up from top to bottom as you walk along any sandy surface in this dungeon-area, and when it reaches the top, a large chunk of each Adept's HP meter is deducted and the meter goes back down to zero. To avoid taking this damage, when walking through the sandy areas, cast the Reveal Psynergy acquired at Lama Temple around any ring of stones, and there will likely be a hidden, circular pool of water in there for you to jump into and reduce the meter down to zero. The meter will also stay at its current value whenever you walk on a rocky surface as opposed to a sandy one. Unavoidably, however, is that each time the meter rises up to one of the three quarter marks, one of Isaac's party members chosen at random will complain about the heat. From the starting area, go up along the rocky surface until you have to step into the sandy portion to continue up, left, and down. Cast Reveal on the first circle of stones you see and make use of the hidden oasis there, and continue down and along the left. Another ring of stones hides a Psynergy Stone, and both paths north at either side of this ring lead to the same ring of stones that contain an oasis of its own. From there, go up, until you reach a fork leading up and another path leading to the right. Go up to the dead end with a ring of stones and cast Reveal to find a hidden chest containing the powerful Vulcan Axe. Go back down and take the right fork, but be wary of the next ring of stones you come across, for they contain a hidden pit with a monster in it called an Ant Lion, a strong and durable enemy with 400 HP that automatically attacks if you're close enough while still in "Reveal mode". Even if you defeat it in battle, the next time you cast Reveal another Ant Lion will take its place, ready to do battle. Since you can do this unlimited times, you might decide this, or other Ant Lion pits in Lamakan Desert, is a good spot for level-grinding, because it awards over 200 EXP and 400 gold whenever you land as your killing blow the offensive effect of the Mercury Djinn Sleet or Mist, and doing so also gives you a 50% chance to earn a powerful Vial each time. Funnily enough, rings containing Ant Lion pits can be crossed over entirely safely as long as you don't use Reveal around them. Proceed north to one more ring of stones that contain an oasis, then exit off the north end of the area. The next screen is a massive desert area with lots of different circles of stones. Go immediately left to get to a circle of stones that hide a chest containing a Potion, then go west beyond that to get to a ring hiding an oasis. Northeast of that is a ring with an Ant Lion pit, then northeast of that is a ring with an oasis. Northwest of that are two conjoined rings of stones, and while the right ring hides an Ant Lion pit, the left ring hides a Jupiter Djinni, which you don't even have to battle; you will gain Smog right away. Southwest of that is a ring with an oasis, then southwest of that is a ring with a chest containing 777 Coins, and southwest of that is another ring with an oasis. Go up along the rocky surface to the left (this area has an exit off to the left), and go up beyond to get to another ring containing an Ant Lion pit, then go north beyond that to find a pair of conjoined rings, within the left of which is hidden a chest containing a Lucky Pepper. Go back down to the rocky surface to the left, go back down and soak in the oasis below that, come back up, and enter the next screen to the left. The next screen features sand-falls and sand rivers, so run across both sand rivers you find, and go left and down. You are lead along a twisting, linear path that eventually seems to lead to a dead-end with a sand-fall, but cast Reveal here to see a door behind the sand-fall, and enter it. You are led through a short cave path back outside, and now go left to find another pair of sand rivers. Run across the first river, but let the second river carry you down to the lower ground, and to your immediate left is a ring of stones hiding an oasis. Bordering that to the upper left is a ring hiding an Ant Lion Pit, but bordering that to the upper right is a ring hiding a chest containing a Mint. Go right and climb back up to the elevated, rocky ground, and run across the two sand rivers again and go northwest to find another apparent dead-end with a sand-fall. Cast Reveal while standing up against the sand-fall and you'll see a large monster blocking a large cave entrance, which causes Isaac to jump back a bit. While the Reveal field is still up, interact with the monster to begin the boss fight with the Manticore; the main thing of note with this boss is that this is the first boss you fight that acts multiple times each turn. After defeating the boss and getting a Psy Crystal, cast Reveal again and enter the large cave entrance, and the short cave path leads you back out into the overworld in the lower left region of Angara.
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