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| - You can also access the Guild Wars In-Game Store by clicking the "Enter Store" button in the top right corner of the screen.
- Each player controls a small hand cursor which carries an emblem displaying their control port number and color. Selecting a character involves carrying the emblem over the character portrait and pressing a selection button. A box at the bottom of the screen will usually change to reflect the character choice; in Super Smash Bros., a full model of the character will appear and strike a pose while in Melee, Brawl, and SSBWU/3DS, only a larger area of the character's portrait is shown. Player character portraits after character selection are usually interactive. In Super Smash Bros. the color of the character's model will change in real time when cycling through palette swaps. The player can cycle through the palettes of each character in Brawl in an alternate way by pressing the selection button while hovering their hand cursor over the player character's portrait. Additionally in Brawl, the player can select the default form or starter character where applicable by using the cursor to highlight the form or character in the portrait. The only character that has a transformation that cannot be chosen by means of a character portrait is Samus. A player may also choose a name from an expandable box in Melee and Brawl. Single player modes typically feature character selection screens with only one area for a player character portrait and a separate area where options for mode difficulty and/or a stock count until a continue is needed. There is typically an area that highlights highscores for that mode. Multiplayer mode character select screens typically feature a way to change quickly between free for all or Team Battles and coin, stock, or time battles, as well as a way to quickly change simple parameters like stock amount and the time limit. Attempting to change the battle mode in Melee and Brawl accesses more advanced options by opening an option menu. Depending on the options and game mode set, additional parameters may be found in the character portrait, such as the sliding weight scale in Melee. Ways to activate computer players and adjust their difficulty are also found in the character portrait. A Random icon appears for selection in Brawl and SSBWU/3DS, which randomly chooses a playable character. In Melee, a random character can be selected by placing the cursor on one of the empty bottom corners once all characters have been unlocked. In Melee's Tournament Mode, the Pokémon Ditto, while not selectable by usual means, replaces this function. Once character selection and mode option requirements have been met, the game will give some kind of indication, such as a "Ready to fight!" banner and a confirmation sound. The player can proceed by selecting the banner or pressing the start button.
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