Attributes | Values |
---|
rdfs:label
| |
dcterms:subject
| |
Sell
| - -1000(xsd:integer)
- -200(xsd:integer)
- -100(xsd:integer)
- 7(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
- 48(xsd:integer)
- 60(xsd:integer)
- 80(xsd:integer)
- 100(xsd:integer)
- 120(xsd:integer)
- 150(xsd:integer)
- 160(xsd:integer)
- 200(xsd:integer)
- 240(xsd:integer)
- 300(xsd:integer)
- 350(xsd:integer)
- 400(xsd:integer)
- 450(xsd:integer)
- 600(xsd:integer)
- 625(xsd:integer)
- 700(xsd:integer)
- 800(xsd:integer)
- 900(xsd:integer)
- 1000(xsd:integer)
- 1050(xsd:integer)
- 1200(xsd:integer)
- 1250(xsd:integer)
- 1500(xsd:integer)
- 1600(xsd:integer)
- 1875(xsd:integer)
- 2000(xsd:integer)
- 2400(xsd:integer)
- 2500(xsd:integer)
- 5000(xsd:integer)
- 7500(xsd:integer)
- 10000(xsd:integer)
- 700000000000000000(xsd:double)
- -
|
Buy
| - 30(xsd:integer)
- 37(xsd:integer)
- 50(xsd:integer)
- 60(xsd:integer)
- 400(xsd:integer)
- 500(xsd:integer)
- 1200(xsd:integer)
- 1600(xsd:integer)
- 2400(xsd:integer)
- 2800(xsd:integer)
- 5000(xsd:integer)
- 6400(xsd:integer)
- 10000(xsd:integer)
- -
|
dbkwik:fanball/pro...iPageUsesTemplate
| |
restriction
| - whips
- One player only
- One player only.
- bows, orbs
- ranged weapons
- swords, guns
- weapons of types physical and fire
- weapons with type physical
- whips of type dark
- whips of type thunder
- whips of types fire and flame
|
Icon
| - Flare Relic.png
- Leech_Token.PNG
|
Note
| - Let's say I have a Vampires Chip 3 and lets say the one of the enemy's LP is 3000, it would decrease to 2700 LP to all enemies.
- Author's note: Bad typing is intended.
- HGD's note: Reminiscent of the Dust compo group.
- Radioactive is a circle of an attack!
- Really Hard to find!
- Starts at 2 because holding 1 item will keep the amount of slots the same, which is pointless. Will go up to 11 at level S.
- Thunder speed make thunder more damage and reduces AGI for thunder weapons.
- Well, enemies don't try to attack each other but they get hurt by accident.
- So one player touches it and he`s grouped with other players, he gets effected like its a physical attack and the other players are unharmed.
|
explanation
| - Adds compo slots
- It prevents grouped attacks to harm your players.
- The Leech Token is a peculiar type of compo item. At first, it looks like an amazing find, but after your first encounter, it is a nightmare. This bizarre item shows up as a drop after some sort of accomplishing moment- for example, the first one is dropped by a Blue Smiley Walker, giving you the sense of having found a nice compo item. However, dropping the item results in all of your team members losing a significant amount of health. Huh? But the description just has a question mark. Why did you lose health? Because the Leech Token is a trap created by the Submarine Shrine Boss! Attempting to sell the Leech Token will result in a loss of gold rather than a gain, because the shopkeeper is more than likely not pleased to take it off your hands no matter how much you offer. All this thing does is punish you in horrible ways- robbing you of item room, health, and money.
- This Chip helps lower enemies' LP.
- Turns character into Zombie species, hence the name. Raises DEX and has faster inflicting blows
- When an enemy is behind another, the enemy behind shoots and the enemy in front gets hurt not you. Damage numbers coming out are still white.
- Makes the stickman release a attack each time the time indicated on the item is finished.
*Level 1 will release a small fire each 5 seconds.
*Level 2 releases a bigger fire attack.
*Level 3 releases heat just like the Desert 7 boss.
*Level 4 releases the Fire Spirit 2 explosion, level 5 releases the Orange Big Gel Tree attack.
|
Restrictions
| |
Effect
| - -1000(xsd:integer)
- -200(xsd:integer)
- -100(xsd:integer)
- -15(xsd:integer)
- -10(xsd:integer)
- -5(xsd:integer)
- 3(xsd:integer)
- 5(xsd:integer)
- 6(xsd:integer)
|