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An Entity of Type : dbkwik:resource/acCm3SYptDyoxnsR32zOUQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This week, Zero Punctuation reviews Grim Fandango.

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  • Grim Fandango
  • Grim Fandango
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  • This week, Zero Punctuation reviews Grim Fandango.
  • Grim Fandango (с англ. — Мрачное фанданго) — компьютерная игра в жанре графического квеста, созданная и выпущенная в 1998 году компанией LucasArts. Эта игра стала первым квестом LucasArts, использующим полностью трёхмерные модели персонажей.
  • The game received positive reviews, praising its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre.
  • Grim Fandango is a graphic adventure computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use three-dimensional graphics overlaid on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress.
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  • 9(xsd:double)
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  • Does It Hold Up?
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  • 2015-02-18(xsd:date)
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  • right
Caption
  • (The cover artwork for Grim Fandango, displaying several of the game's central characters.)
  • Manny's office, from Peter Chan's original concept art to wireframe mesh to in-game representation .
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  • Keyboard or joystick
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  • 93.0
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  • 1998-10-30(xsd:date)
  • --10-30
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  • GrimE
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  • LucasArts
  • Daily Radar
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reviewed
  • Grim Fandango
abstract
  • This week, Zero Punctuation reviews Grim Fandango.
  • Grim Fandango (с англ. — Мрачное фанданго) — компьютерная игра в жанре графического квеста, созданная и выпущенная в 1998 году компанией LucasArts. Эта игра стала первым квестом LucasArts, использующим полностью трёхмерные модели персонажей.
  • The game received positive reviews, praising its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game was considered a commercial failure and factored into LucasArts' termination of their adventure game development, contributing to the decline of the adventure game genre.
  • Grim Fandango is a graphic adventure computer game released by LucasArts in and primarily written by Tim Schafer. It is the first adventure game by LucasArts to use three-dimensional graphics overlaid on pre-rendered 2D computer backgrounds. As with other LucasArts adventure games, the player must converse with other characters and examine, collect, and use objects correctly to solve puzzles in the game in order to progress. Grim Fandangos world combines elements of Aztec beliefs of afterlife with style aspects of film noir, including The Maltese Falcon, On the Waterfront and Casablanca, to create the Land of the Dead, which recently departed souls, represented in the game as calaca-like figures, must travel through before they reach their final destination, the Ninth Underworld. The story follows travel agent Manuel "Manny" Calavera as he attempts to save Mercedes "Meche" Colomar, a newly arrived but virtuous soul, during her long journey. The game received positive reviews, which praised its artistic design and overall game direction in particular. Grim Fandango was selected for several gaming awards at the time of release, and is often listed in publishers' lists of top games of all time. However, the game has been considered a commercial failure, which partially led LucasArts to terminate their adventure game development, contributing to the decline of the adventure game genre.
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