About: Necrus (4e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Necrus (4e Monster)
rdfs:comment
  • ==== Back to Main Page → Homebrew → Creatures → User Creatures. Back to Main Page → Homebrew → Creatures → User Creatures by Level → Level Creatures. [[Category:]] [[Category:]] [[Category:]]
Level
  • 14(xsd:integer)
Strength
  • 3(xsd:integer)
Alignment
  • evil
dcterms:subject
Will
  • 29(xsd:integer)
Reflex
  • 29(xsd:integer)
Fortitude
  • 27(xsd:integer)
conbonus
  • +12
strbonus
  • +3
aura
  • Shroud of Souls
dexbonus
  • +14
Initiative
  • +18
Intelligence
  • 16(xsd:integer)
Wisdom
  • 16(xsd:integer)
Recharge
  • Recharge or when first blooded
  • Recharge or when first blooded, and again when reduced to 0 hit points
  • Recharge , when first blooded
Charisma
  • 24(xsd:integer)
senses
  • +15; darkvision, blindsight 10
dbkwik:dungeons/pr...iPageUsesTemplate
Origin
  • shadow
Skills
  • Stealth +19
Speed
  • fly 8 ; phasing
Dexterity
  • 24(xsd:integer)
Role
  • Controller
Name
  • Fade Out
  • Reaper of Souls
  • Soul Conversion
  • Fell Possession
  • Necrotic Absorption
  • Necrus, the Black Legion
  • Phantasmal Foe
  • Reaping Touch
  • Seize the Soul
  • Siphon Soul
  • Soul Sear
  • Wave of Terror
Type
  • Personal
  • Trait
  • humanoid
Languages
  • Abyssal, Common, telepathy 20
aurakeyword
  • Cold, Necrotic
aurarange
  • 5(xsd:integer)
auraeffect
  • any living creature that starts its turn within the aura takes 10 cold and necrotic damage; bright light becomes dim light, and dim light becomes darkness in the aura; attacks that have the radiant keyword made by or against creatures within the aura take a -1 penalty to attack and damage rolls.
Keywords
  • Illusion
  • undead
  • Charm, Necrotic
  • Cold, Necrotic
  • Fear, Necrotic, Psychic
  • Necrotic, Psychic
Constitution
  • 20(xsd:integer)
XP
  • 5000(xsd:integer)
AC
  • 31(xsd:integer)
Regeneration
  • 10(xsd:integer)
HP
  • 700(xsd:integer)
Action
  • Standard
  • Standard; At-Will
  • Minor 1/round; At-Will
Effect
  • 86400.0
  • Whenever Necrus kills a creature, Necrus gains a number of soul shards equal to the number of healing surges that creature had remaining, and that creature becomes a part of Necrus until Necrus is destroyed. While a part of Necrus, it can't be raised.
  • Attack: Ranged 10; +18 vs. Will Hit: The target is stunned . First Failed Save: The target is dominated instead of stunned . Each Failed Save: The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its healing surge value.
  • Attack: Melee 1; +18 vs. Will Hit: The target is dominated . Necrus is removed from play. First Failed Save: The target is possessed instead of dominated . While the target is affected by possession, the following effects apply to it: *Necrus chooses all of its actions. *The target does not become unconscious for having 0 hit points or less. *The target uses Necrus' Intelligence, Wisdom and Charisma scores for all rolls and checks. *If the target takes radiant damage, it loses a possession counter and can immediately make a saving throw against this effect; the Each Failed Save effect does not trigger if the target fails this saving throw. Each Failed Save: The target loses a healing surge. If the target has no healing surges left, it takes necrotic damage equal to its healing surge value. The target gains a possession counter, and takes a penalty to the next save against this effect equal to the total number of possession counters it has. Aftereffect: The target is stunned . Effect: When this effect ends, Necrus reappears in an unoccupied square of his choice adjacent to the target, and the target loses all possession counters. Necrus can end this effect as a free action. If this effect kills the target, it gains hit points equal to its bloodied value, it gains the undead keyword, and Necrus chooses all actions for the target until the target or Necrus is killed.
  • Each time an attack by Necrus causes a target to lose a healing surge, or the target would lose a healing surge but has no healing surges left, Necrus gains a soul shard. Necrus can expend a soul shard to gain a +2 bonus to any roll as no action, or regain 20 hit points as a free action. Any excess hit points regained in this way become temporary hit points. Necrus can recharge a power as a free action by spending a number of soul shards equal to that power's smallest recharge dice minus 1.
  • Necrus' attacks ignore cover and superior cover.
  • Whenever Necrus would be dealt necrotic damage, he instead regains hit points equal to the damage that would have been dealt. Any excess hit points regained in this way become temporary hit points.
  • Necrus becomes invisible and silent until it attacks. This effect ends immediately, and it can't use this power until the end of its next turn if it takes radiant damage. Necrus can end this effect as a free action.
  • Attack: Close Blast 5; +18 vs. Will Hit: 1d10 + 7 necrotic and psychic damage. The target must make two run actions on its next turn, and each square it moves on its next turn must be further from Necrus. If the target cannot move further from Necrus it stops and takes no further actions that turn. After this movement the target takes a -2 penalty to all attack rolls, is immobilized and grants combat advantage . Miss: Half damage, and the target is pushed a number of squares equal to its speed.
Size
  • Huge
actionpoints
  • 2(xsd:integer)
bloodied
  • 350(xsd:integer)
wisbonus
  • +10
intbonus
  • +10
immune/resist/vulnerable
  • Immune disease, necrotic , poison; Resist insubstantial; Vulnerable 10 radiant
chabonus
  • +14
savingthrows
  • +5
abstract
  • ==== Back to Main Page → Homebrew → Creatures → User Creatures. Back to Main Page → Homebrew → Creatures → User Creatures by Level → Level Creatures. [[Category:]] [[Category:]] [[Category:]]
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