About: Super Shotgun (Q2)   Sponge Permalink

An Entity of Type : dbkwik:resource/SG7wzCrkE5Mc6-yiOZpDAg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

File:Q2.png The Super Shotgun is a double-barreled shotgun that can inflict a ton of damage on a target if all of the 20 pellets connect. The SSG uses two shells per shot, making it an ammo hog. Like the regular Shotgun, the SSG has horrid accuracy outside of close range, so you'll have to get up close to your target to inflict major damage. The reloading delay between shots is slightly longer than that of the regular SG, which is this gun's greatest weakness, aside from its lack of effect range.

AttributesValues
rdf:type
rdfs:label
  • Super Shotgun (Q2)
rdfs:comment
  • File:Q2.png The Super Shotgun is a double-barreled shotgun that can inflict a ton of damage on a target if all of the 20 pellets connect. The SSG uses two shells per shot, making it an ammo hog. Like the regular Shotgun, the SSG has horrid accuracy outside of close range, so you'll have to get up close to your target to inflict major damage. The reloading delay between shots is slightly longer than that of the regular SG, which is this gun's greatest weakness, aside from its lack of effect range.
Era
  • Quake 2
dcterms:subject
MaxAmmo
  • 100(xsd:integer)
damage per hit
  • 6(xsd:integer)
ammotype
  • Shells
dbkwik:quake/prope...iPageUsesTemplate
Fire
  • Pump-Action
Name
  • Super Shotgun
abstract
  • File:Q2.png The Super Shotgun is a double-barreled shotgun that can inflict a ton of damage on a target if all of the 20 pellets connect. The SSG uses two shells per shot, making it an ammo hog. Like the regular Shotgun, the SSG has horrid accuracy outside of close range, so you'll have to get up close to your target to inflict major damage. The reloading delay between shots is slightly longer than that of the regular SG, which is this gun's greatest weakness, aside from its lack of effect range. In addition, you'll have to reload the gun every time you fire. The rechambering process is long enough for a target to score some free hits on you, so make sure you can easily escape before you fire. The first SSG can be found in the first secret level in Unit 1 or in secret area at the end of Unit 1. If you miss it, you can get it in Unit 2.
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