About: Tunnel Ruins   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue.

AttributesValues
rdfs:label
  • Tunnel Ruins
rdfs:comment
  • What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue.
dcterms:subject
Weak
LVL
  • 24(xsd:integer)
  • 25(xsd:integer)
  • 26(xsd:integer)
Agi
  • 61(xsd:integer)
  • 70(xsd:integer)
  • 100(xsd:integer)
  • 121(xsd:integer)
  • 122(xsd:integer)
  • 130(xsd:integer)
  • 134(xsd:integer)
  • 138(xsd:integer)
  • 145(xsd:integer)
  • 170(xsd:integer)
ATK
  • 257(xsd:integer)
  • 262(xsd:integer)
  • 279(xsd:integer)
  • 287(xsd:integer)
  • 302(xsd:integer)
  • 317(xsd:integer)
  • 319(xsd:integer)
  • 322(xsd:integer)
  • 326(xsd:integer)
  • 332(xsd:integer)
dbkwik:goldensun/p...iPageUsesTemplate
Rate
  • 1(xsd:integer)
Name
  • Nightmare
  • Chimera Mage
  • Gnome Wizard
  • Ice Gargoyle
  • Manticore King
  • Orc Lord
  • Plated Rat
  • Skull Warrior
  • Wild Gryphon
  • Willowisp
Exp
  • 208(xsd:integer)
  • 219(xsd:integer)
  • 227(xsd:integer)
  • 241(xsd:integer)
  • 260(xsd:integer)
  • 301(xsd:integer)
  • 307(xsd:integer)
  • 322(xsd:integer)
  • 342(xsd:integer)
  • 362(xsd:integer)
Drop
  • Potion
  • Elixir
  • Nut
  • Psy Crystal
  • Spiked Armor
  • Vial
  • Feathered Robe
  • Crystal Powder
  • Healing Ring
  • Lucky Medal
DEF
  • 74(xsd:integer)
  • 87(xsd:integer)
  • 89(xsd:integer)
  • 98(xsd:integer)
  • 106(xsd:integer)
  • 112(xsd:integer)
  • 119(xsd:integer)
  • 130(xsd:integer)
  • 150(xsd:integer)
HP
  • 203(xsd:integer)
  • 209(xsd:integer)
  • 215(xsd:integer)
  • 258(xsd:integer)
  • 278(xsd:integer)
  • 283(xsd:integer)
  • 304(xsd:integer)
  • 348(xsd:integer)
  • 370(xsd:integer)
  • 413(xsd:integer)
C
  • 135(xsd:integer)
  • 160(xsd:integer)
  • 170(xsd:integer)
  • 176(xsd:integer)
  • 188(xsd:integer)
  • 198(xsd:integer)
  • 240(xsd:integer)
  • 290(xsd:integer)
  • 300(xsd:integer)
abstract
  • What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue. Other than it being an area where both Saturos' party of Adepts and captives and Isaac's pursuing party of adepts go through to get to Venus Lighthouse, the Tunnel Ruins themselves are not the site of any story developments. Their existence is unknown to the people of Lalivero above ground until after the first game's finale, though, because they were never able to get past the red door at the base of the ancient ruins north of Lalivero.
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