What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue.
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dcterms:subject
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Weak
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LVL
| - 24(xsd:integer)
- 25(xsd:integer)
- 26(xsd:integer)
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Agi
| - 61(xsd:integer)
- 70(xsd:integer)
- 100(xsd:integer)
- 121(xsd:integer)
- 122(xsd:integer)
- 130(xsd:integer)
- 134(xsd:integer)
- 138(xsd:integer)
- 145(xsd:integer)
- 170(xsd:integer)
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ATK
| - 257(xsd:integer)
- 262(xsd:integer)
- 279(xsd:integer)
- 287(xsd:integer)
- 302(xsd:integer)
- 317(xsd:integer)
- 319(xsd:integer)
- 322(xsd:integer)
- 326(xsd:integer)
- 332(xsd:integer)
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dbkwik:goldensun/p...iPageUsesTemplate
| |
Rate
| |
Name
| - Nightmare
- Chimera Mage
- Gnome Wizard
- Ice Gargoyle
- Manticore King
- Orc Lord
- Plated Rat
- Skull Warrior
- Wild Gryphon
- Willowisp
|
Exp
| - 208(xsd:integer)
- 219(xsd:integer)
- 227(xsd:integer)
- 241(xsd:integer)
- 260(xsd:integer)
- 301(xsd:integer)
- 307(xsd:integer)
- 322(xsd:integer)
- 342(xsd:integer)
- 362(xsd:integer)
|
Drop
| - Potion
- Elixir
- Nut
- Psy Crystal
- Spiked Armor
- Vial
- Feathered Robe
- Crystal Powder
- Healing Ring
- Lucky Medal
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DEF
| - 74(xsd:integer)
- 87(xsd:integer)
- 89(xsd:integer)
- 98(xsd:integer)
- 106(xsd:integer)
- 112(xsd:integer)
- 119(xsd:integer)
- 130(xsd:integer)
- 150(xsd:integer)
|
HP
| - 203(xsd:integer)
- 209(xsd:integer)
- 215(xsd:integer)
- 258(xsd:integer)
- 278(xsd:integer)
- 283(xsd:integer)
- 304(xsd:integer)
- 348(xsd:integer)
- 370(xsd:integer)
- 413(xsd:integer)
|
C
| - 135(xsd:integer)
- 160(xsd:integer)
- 170(xsd:integer)
- 176(xsd:integer)
- 188(xsd:integer)
- 198(xsd:integer)
- 240(xsd:integer)
- 290(xsd:integer)
- 300(xsd:integer)
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abstract
| - What makes the dungeon unique is that it forks to become two pathways, and which one the player would be forced to travel down is based on which of two possible configurations of the glowing circles on the floor in front of the giant goddess statue in Venus Lighthouse's exit portion display. In other words, it requires at least two visits in order to get the armor artifacts available along each path, and to toggle the pathway, one would have to go all the way back south to the external "exit" portion of Venus Lighthouse and interact with the giant statue. Other than it being an area where both Saturos' party of Adepts and captives and Isaac's pursuing party of adepts go through to get to Venus Lighthouse, the Tunnel Ruins themselves are not the site of any story developments. Their existence is unknown to the people of Lalivero above ground until after the first game's finale, though, because they were never able to get past the red door at the base of the ancient ruins north of Lalivero.
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