About: Deadly Contrivance I   Sponge Permalink

An Entity of Type : dbkwik:resource/cK1El9RRJN83EZ95SO0KQQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Upon obtaining this feat, the scout learns the fine art of crafting traps. The feat will create a Deadly spike trap by default, unless the scout has other skills to change the trap type. The feat creates one trap within a short distance of the creator, the DC of the trap is based on the players Set Trap skill. The Rank 2 feat adds +2 to DC and a 5% chance to Critical, the Rank 3 feat adds +4 to DC and a 10% chance to Critical. These traps automatically vanish after 120 seconds if not tripped. Traps cannot be crafted while engaged in combat. This feat has a 180 second cooldown and activation expends 1 use of the Natural Cunning feat.

AttributesValues
rdf:type
rdfs:label
  • Deadly Contrivance I
rdfs:comment
  • Upon obtaining this feat, the scout learns the fine art of crafting traps. The feat will create a Deadly spike trap by default, unless the scout has other skills to change the trap type. The feat creates one trap within a short distance of the creator, the DC of the trap is based on the players Set Trap skill. The Rank 2 feat adds +2 to DC and a 5% chance to Critical, the Rank 3 feat adds +4 to DC and a 10% chance to Critical. These traps automatically vanish after 120 seconds if not tripped. Traps cannot be crafted while engaged in combat. This feat has a 180 second cooldown and activation expends 1 use of the Natural Cunning feat.
dcterms:subject
Expends
  • Natural Cunning
FeatID
  • 3190(xsd:integer)
Required For
Prerequisites
Cooldown
  • 180(xsd:integer)
Type
  • Scout
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
abstract
  • Upon obtaining this feat, the scout learns the fine art of crafting traps. The feat will create a Deadly spike trap by default, unless the scout has other skills to change the trap type. The feat creates one trap within a short distance of the creator, the DC of the trap is based on the players Set Trap skill. The Rank 2 feat adds +2 to DC and a 5% chance to Critical, the Rank 3 feat adds +4 to DC and a 10% chance to Critical. These traps automatically vanish after 120 seconds if not tripped. Traps cannot be crafted while engaged in combat. This feat has a 180 second cooldown and activation expends 1 use of the Natural Cunning feat. Deadly Contrivance All, Scout Gatekeeper
is Required For of
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