Inspire was a Force power that allowed a Force-sensitive to fill his allies with hope and courage to face even the most terrible odds.
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| - Inspire was a Force power that allowed a Force-sensitive to fill his allies with hope and courage to face even the most terrible odds.
- A diplomacy expression type colored blue and represented by the lighting bolt icon . it and is blocked by Convince. Inspire races include Dark Elf, Lesser Giant, Varanjar, and Thestran Human. Inspire classes include Cleric, Paladin, and Shaman. The Inspire station is Clergy.
- INSPIRE is a broad-based partnership in North-East England that aims to put the development of social enterprises onto a more professional footing, by replicating business models that are already proven successes. It is focusing on three growth sectors – the environment, tourism and care – and it is in the care sector that it has made spectacular progress. From its base in Sunderland, Care & Share Associates (CASA) is launching a chain of employee-owned home care companies all over the region. It has aroused a great deal of interest among policy-makers, and has already created 70 new jobs.
- Effect: With a successful use of this power, a Jedi can instill great confidence in one or more allies. This inspiration is reflected in a +1D bonus to all ability and skill rolls made by an affected ally, and last as long as the user desires to keep it up. The number of allies who gain the bonus is determined by the success level of the initiating alter roll: This power may be kept up.
- Inspire is a tier 3 skill in Jack's The Hero of This Story skill tree.
- Inspire is the thirty-third single released by Hamasaki Ayumi. It came out on July 28, 2004. The single was the number-one single on the Oricon charts for that week. To date, Inspire has sold over 330,000 copies, making it Hamasaki's highest selling single of 2004. The PV for Inspire was filmed in Los Angeles, California. It is Hamasaki's eighth consecutive single and twenty-first #1 single.
- Inspires allies around you. 100% base chance to set Inspired
- Characters with the INSPIRE ability can use it to temporarily (for the remainder of the fight) increase the courage of their comrades. When your courage is increased, you can take more damage before you fall below your Courage/Endurance ("cou-end") limit and get stuck with the SCARED flag (which penalizes lots of combat actions).
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Summary
| - Raise the COU of one or more allies, using LDR.
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| - An Enduring Boon that increases the effectiveness of all physical abilities for the user and their nearby groupmates. Only four Enduring effects may be active on an individual at one time.
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| - Gain 30% bonus Attack Speed for 6 seconds. Nearby allies gain half of the bonus.
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| - 3(xsd:integer)
- 40(xsd:integer)
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| - Increases group's physical abilities by 4.81%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4.15%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4.64%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 5.52%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4.31%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 5.34%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4.47%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 5.18%. Renders group immune to all Inspire effects.
- Increases group's physical abilities by 4.99%. Renders group immune to all Inspire effects.
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