About: Flash Punch Combo   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Flash punches are mostly used as a punishing move whenever the opponent's defense becomes open after his/her attack or after successfully breaking down a throw input. This can also be used to put pressure on the opponent in the open or near the wall, as well as to open up a crouch-dash mixup games. This move can be delayed slightly for mind games. It is a natural combination so connecting the final hit is only contingent on connecting with one of the first two (with the exception of Heihachi in Tekken 6, where the last punch is only natural if there is no delayed input).

AttributesValues
rdfs:label
  • Flash Punch Combo
rdfs:comment
  • Flash punches are mostly used as a punishing move whenever the opponent's defense becomes open after his/her attack or after successfully breaking down a throw input. This can also be used to put pressure on the opponent in the open or near the wall, as well as to open up a crouch-dash mixup games. This move can be delayed slightly for mind games. It is a natural combination so connecting the final hit is only contingent on connecting with one of the first two (with the exception of Heihachi in Tekken 6, where the last punch is only natural if there is no delayed input).
dcterms:subject
dbkwik:tekken/prop...iPageUsesTemplate
abstract
  • Flash punches are mostly used as a punishing move whenever the opponent's defense becomes open after his/her attack or after successfully breaking down a throw input. This can also be used to put pressure on the opponent in the open or near the wall, as well as to open up a crouch-dash mixup games. This move can be delayed slightly for mind games. It is a natural combination so connecting the final hit is only contingent on connecting with one of the first two (with the exception of Heihachi in Tekken 6, where the last punch is only natural if there is no delayed input).
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