abstract
| - Below is the full text to mkmaze.c from the source code of NetHack 2.2a. To link to a particular line, write [[NetHack 2.2a/mkmaze.c#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)mkmaze.c 2.1 87/10/18 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. 4. #include "hack.h" 5. #include "mkroom.h" /* not really used */ 6. extern struct monst *makemon(); 7. extern struct permonst pm_wizard; 8. extern struct obj *mkobj_at(); 9. struct permonst hell_hound = 10. { "hell hound", 'd', 12, 14, 2, 20, 3, 6, 0 }; 11. 12. makemaz() 13. { 14. int x,y; 15. register zx,zy; 16. coord mm; 17. boolean al = (dlevel >= 30 && !flags.made_amulet); 18. 19. for(x = 2; x < COLNO-1; x++) 20. for(y = 2; y < ROWNO-1; y++) 21. levl[x][y].typ = (x%2 && y%2) ? 0 : HWALL; 22. #ifndef RPH 23. if(al) { 24. #else /* make decoy wizard levels */ 25. if((dlevel == u.wiz_level) || 26. (!rn2(3) && (dlevel > u.medusa_level+1))) { 27. #endif 28. register struct monst *mtmp; 29. 30. zx = 2*(COLNO/4) - 1; 31. zy = 2*(ROWNO/4) - 1; 32. for(x = zx-2; x < zx+4; x++) for(y = zy-2; y <= zy+2; y++) { 33. levl[x][y].typ = 34. (y == zy-2 || y == zy+2 || x == zx-2 || x == zx+3) ? POOL : 35. (y == zy-1 || y == zy+1 || x == zx-1 || x == zx+2) ? HWALL: 36. ROOM; 37. } 38. #ifdef RPH 39. if (dlevel == u.wiz_level) { 40. #endif 41. (void) mkobj_at(AMULET_SYM, zx, zy); 42. flags.made_amulet = 1; 43. walkfrom(zx+4, zy); 44. if(mtmp = makemon(&hell_hound, zx, zy)) 45. mtmp->msleep = 1; 46. if(mtmp = makemon(PM_WIZARD, zx+1, zy)) { 47. mtmp->msleep = 1; 48. flags.no_of_wizards = 1; 49. } 50. #ifdef RPH 51. } else { 52. struct obj *ot; 53. /* make a cheap plastic imitation */ 54. if (ot = mkobj_at(AMULET_SYM, zx, zy)) 55. ot-> spe = -1; 56. walkfrom(zx+4,zy); 57. if (mtmp = makemon(&hell_hound, zx, zy)) 58. mtmp->msleep = 1; 59. mkmon_at ('&', zx+1,zy); 60. } 61. #endif 62. } else { 63. mazexy(&mm); 64. zx = mm.x; 65. zy = mm.y; 66. walkfrom(zx,zy); 67. #ifdef RPH 68. if (!rn2(10) || (dlevel == u.medusa_level + 1)) 69. #endif 70. (void) mksobj_at(WAN_WISHING, zx, zy); 71. (void) mkobj_at(ROCK_SYM, zx, zy); /* put a rock on top of it */ 72. } 73. 74. for(x = 2; x < COLNO-1; x++) 75. for(y = 2; y < ROWNO-1; y++) { 76. switch(levl[x][y].typ) { 77. case HWALL: 78. levl[x][y].scrsym = HWALL_SYM; 79. break; 80. case ROOM: 81. levl[x][y].scrsym = ROOM_SYM; 82. break; 83. } 84. } 85. for(x = rn1(8,11); x; x--) { 86. mazexy(&mm); 87. (void) mkobj_at(rn2(2) ? GEM_SYM : 0, mm.x, mm.y); 88. } 89. for(x = rn1(10,2); x; x--) { 90. mazexy(&mm); 91. (void) mkobj_at(ROCK_SYM, mm.x, mm.y); 92. } 93. mazexy(&mm); 94. (void) makemon(PM_MINOTAUR, mm.x, mm.y); 95. for(x = rn1(5,7); x; x--) { 96. mazexy(&mm); 97. (void) makemon((struct permonst *) 0, mm.x, mm.y); 98. } 99. for(x = rn1(6,7); x; x--) { 100. mazexy(&mm); 101. mkgold(0L,mm.x,mm.y); 102. } 103. for(x = rn1(6,7); x; x--) 104. mktrap(0,1,(struct mkroom *) 0); 105. mazexy(&mm); 106. levl[(xupstair = mm.x)][(yupstair = mm.y)].scrsym = UP_SYM; 107. levl[xupstair][yupstair].typ = STAIRS; 108. xdnstair = ydnstair = 0; 109. } 110. 111. #ifdef DGK 112. /* Make the mazewalk iterative by faking a stack. This is needed to 113. * ensure the mazewalk is successful in the limited stack space of 114. * the program. This iterative version uses the mimumum amount of stack 115. * that is totally safe. 116. */ 117. walkfrom(x,y) 118. int x,y; 119. { 120. #define CELLS (ROWNO * COLNO) / 4 /* a maze cell is 4 squares */ 121. char mazex[CELLS + 1], mazey[CELLS + 1]; /* char's are OK */ 122. int q, a, dir, pos; 123. int dirs[4]; 124. 125. pos = 1; 126. mazex[pos] = (char) x; 127. mazey[pos] = (char) y; 128. while (pos) { 129. x = (int) mazex[pos]; 130. y = (int) mazey[pos]; 131. levl[x][y].typ = ROOM; 132. q = 0; 133. for (a = 0; a < 4; a++) 134. if(okay(x, y, a)) dirs[q++]= a; 135. if (!q) 136. pos--; 137. else { 138. dir = dirs[rn2(q)]; 139. move(&x, &y, dir); 140. levl[x][y].typ = ROOM; 141. move(&x, &y, dir); 142. pos++; 143. if (pos > CELLS) 144. panic("Overflow in walkfrom"); 145. mazex[pos] = (char) x; 146. mazey[pos] = (char) y; 147. } 148. } 149. } 150. #else 151. 152. walkfrom(x,y) int x,y; { 153. register int q,a,dir; 154. int dirs[4]; 155. levl[x][y].typ = ROOM; 156. while(1) { 157. q = 0; 158. for(a = 0; a < 4; a++) 159. if(okay(x,y,a)) dirs[q++]= a; 160. if(!q) return; 161. dir = dirs[rn2(q)]; 162. move(&x,&y,dir); 163. levl[x][y].typ = ROOM; 164. move(&x,&y,dir); 165. walkfrom(x,y); 166. } 167. } 168. #endif /* DGK /**/ 169. 170. move(x,y,dir) 171. register int *x, *y; 172. register int dir; 173. { 174. switch(dir){ 175. case 0: --(*y); break; 176. case 1: (*x)++; break; 177. case 2: (*y)++; break; 178. case 3: --(*x); break; 179. } 180. } 181. 182. okay(x,y,dir) 183. int x,y; 184. register int dir; 185. { 186. move(&x,&y,dir); 187. move(&x,&y,dir); 188. if(x<3 || y<3 || x>COLNO-3 || y>ROWNO-3 || levl[x][y].typ != 0) 189. return(0); 190. else 191. return(1); 192. } 193. 194. mazexy(cc) 195. coord *cc; 196. { 197. cc->x = 3 + 2*rn2(COLNO/2 - 2); 198. cc->y = 3 + 2*rn2(ROWNO/2 - 2); 199. return(0); 200. }
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