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- Not as good as Ultravision, but better than regular vision.
- Infravision is a spell in Diablo I. Unlike most spells, it cannot be learned from books.
- Bei erfolgreicher Anwendung (bis 4) verleiht dieser Zauberspruch dem Ziel bis zum Ende des Zuges die Fähigkeit "Nachtsicht".
- The Infravision spell gives the target creature the ability to temporarily see more clearly in the dark.
- Bei erfolgreicher Anwendung verleiht dieser Zauberspruch dem Ziel für etwas mehr als eine Stunde die Fähigkeit "Nachtsicht".
- Infravision is an intrinsic property possessed by dwarves, elves, gnomes, and orcs. Many monsters also have this ability. Humans do not have infravision; to make use of it, they must polymorph into some other creature that has infravision. Infravision allows a character to detect warm-blooded or fire/ice-based monsters in their line of sight, even if that location is dark. Such monsters are known as infravisible. Infravision does not detect invisible creatures.
- Infravision was a type of vision that many non-human species had, in addition to "normal sight", in Dungeons & Dragons and Advanced Dungeons & Dragons prior to version 3.0 of the game. In 3.0 and later, the ability was removed from the game and replaced with darkvision. The primary reason for the change was that, given its name, infravision implied that the creature detected the infrared spectrum of light resulting a variety of special considerations. Creatures known to have infravision include:
* Halflings
* Dwarves
* Drow
* Duergar
* Svirfneblin
* Elves
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Level
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dcterms:subject
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Spellbook
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item code
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not usable by
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Casting Time
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Damage Type
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saving throw
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Prerequisites
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area of effect
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scroll icon
| - Infravision Icon Scroll.png
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dbkwik:eq2/property/wikiPageUsesTemplate
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Category
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Range
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Name
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wheel
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DESC
| - Vision pierces through walls and invisibility.
- Shows heat signatures from living beings but removes ambient lighting.
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noupgrade
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Appears In
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Duration
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Icon
| - Icon circled eye.jpg
- Infravision-sp.gif
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Class
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School
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RES
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Effects
| - Grants Infravision to caster
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abstract
| - |}
- Not as good as Ultravision, but better than regular vision.
- Infravision is a spell in Diablo I. Unlike most spells, it cannot be learned from books.
- Bei erfolgreicher Anwendung (bis 4) verleiht dieser Zauberspruch dem Ziel bis zum Ende des Zuges die Fähigkeit "Nachtsicht".
- The Infravision spell gives the target creature the ability to temporarily see more clearly in the dark.
- Infravision was a type of vision that many non-human species had, in addition to "normal sight", in Dungeons & Dragons and Advanced Dungeons & Dragons prior to version 3.0 of the game. In 3.0 and later, the ability was removed from the game and replaced with darkvision. The primary reason for the change was that, given its name, infravision implied that the creature detected the infrared spectrum of light resulting a variety of special considerations. Like darkvision, infravision allows a creature to see in complete darkness up to a set distance, though not in or through darkness that is magical in origin. Creatures able to use infravision are often able to shift between the normal spectrum of light and that of infravision at will. While making use of the infrared spectrum, their eyes glow red. Creatures known to have infravision include:
* Halflings
* Dwarves
* Drow
* Duergar
* Svirfneblin
* Elves
- Bei erfolgreicher Anwendung verleiht dieser Zauberspruch dem Ziel für etwas mehr als eine Stunde die Fähigkeit "Nachtsicht".
- Infravision is an intrinsic property possessed by dwarves, elves, gnomes, and orcs. Many monsters also have this ability. Humans do not have infravision; to make use of it, they must polymorph into some other creature that has infravision. Infravision allows a character to detect warm-blooded or fire/ice-based monsters in their line of sight, even if that location is dark. Such monsters are known as infravisible. Infravision does not detect invisible creatures.
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is Vision
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