| abstract
| - The impetus behind this guide is rather the same as my Cooking Guide - LS mates asking me for advice/suggestions/walkthroughs. Although you're probably wondering why in the world I would skill up Alchemy, since it's -not- a craft for those that want to make millions of gil in a single synth. Instead, like Cooking and Woodworking, it's all about volume synths. That isn't to say that there aren't big money synths, but they're pretty much all past the point where HQs are at least semi-easy to do. So, with all this in mind, why did I decide to have Alchemy be the first I dedicate a mule to? A member of Pandemonium's now defunct NewWorldOrder Linkshell basically asked what it would take to be able to synth a full set of the Crimson Abjuration set for him. Being that I was spending more time crafting than levelling, I thought it would be a semi-decent thing for me to do, to help him out in end-game the only way I really could (and as of this writing, as well). It also helped that two other RDMs in the shell could use the stuff, too:). So - off to powerlevel Alchemy on a mule I went! This guide is the result of basically 6 or 8 weeks of crafting for skill and then for gil. The two weeks since I dinged 85 have been spent "relaxing" by mass-producing stuff for profit. Now, what caused me to actually write a guide for Alchemy, too? Because a former LS - asked me to. And, as I've already established, I like helping people out...if for no other reason than to keep them from annoying me ;) As you'll see, there are a number of "sequences" that you'll see in my guide. The first sequence, in fact, is what will take you through most of the "teen" levels - Poison Dust -> Mercury -> Poison Potions. Most of the other sequences are bolt-heads. Boltheads cap Smithing at 14, so you really should get it to 9 or 10 first, if not all the way to 14. If you stop early, you -will- get more breaks due to skilling both crafts up. I must say it's kinda cool seeing "Smithing +.2, Alchemy +.2" on consecutive synths, though . Other subcrafts that you will -need- for skillups: Cooking to 10 or 11 (see my Cooking Guide - it's cheap). Obviously you'll want to take these to 60 later on. Subcrafts for later profit synths: Woodworking and Goldsmithing.
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