About: Positive Reinforcements   Sponge Permalink

An Entity of Type : dbkwik:resource/Q36OPr80b68bEjjPELRrBA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The alarms are found in bandit settlements. Once turned a large amount of bandits will spawn, though killing the bandits is not required, activating the alarm and running will still complete the challenge. The alarm locations are:

AttributesValues
rdf:type
rdfs:label
  • Positive Reinforcements
rdfs:comment
  • The alarms are found in bandit settlements. Once turned a large amount of bandits will spawn, though killing the bandits is not required, activating the alarm and running will still complete the challenge. The alarm locations are:
bap
  • 5(xsd:integer)
dcterms:subject
reqs
  • Activate the three alarms found in bandit settlements
dbkwik:borderlands...iPageUsesTemplate
Location
abstract
  • The alarms are found in bandit settlements. Once turned a large amount of bandits will spawn, though killing the bandits is not required, activating the alarm and running will still complete the challenge. The alarm locations are: * In Buzzard Academy, almost directly beneath the spinning radar dish, underneath an orange and white speaker. * Near the southern entrance to Ripoff Station, to the left of the short length of stairs leading to the train platform. * In Mount Molehill Mine, attached to the small shack underneath the crushing machine found at the top of the conveyor belt leading to the upper part of the mine.
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