About: Zamorakian footsoldier   Sponge Permalink

An Entity of Type : dbkwik:resource/cvu-ratqzKc-X3P8Wq7VOA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Zamorakian footsoldier was a melee-based monster fighting on the side of Zamorak in the Battle of Lumbridge. They dropped Divine tears. They could only be attacked by players who had sided with Saradomin. Before being attacked by a player, they had 10,000 life points, but after being attacked, their life points and stats lowered, with the extent they were lowered varying depending on the combat level of the one who attacked them, to a minimum of 128. They were capable of using abilities, however, and were dangerous in that regard. When attacked by a player, the first thing these monsters usually did was use Backhand to stun their attacker once they got in melee distance. This could be prevented by either stunning them beforehand, or using Anticipation to prevent the effects from occurr

AttributesValues
rdf:type
rdfs:label
  • Zamorakian footsoldier
rdfs:comment
  • The Zamorakian footsoldier was a melee-based monster fighting on the side of Zamorak in the Battle of Lumbridge. They dropped Divine tears. They could only be attacked by players who had sided with Saradomin. Before being attacked by a player, they had 10,000 life points, but after being attacked, their life points and stats lowered, with the extent they were lowered varying depending on the combat level of the one who attacked them, to a minimum of 128. They were capable of using abilities, however, and were dangerous in that regard. When attacked by a player, the first thing these monsters usually did was use Backhand to stun their attacker once they got in melee distance. This could be prevented by either stunning them beforehand, or using Anticipation to prevent the effects from occurr
Level
  • N/A
Version
  • Spear
  • Dual wield
  • Sword and shield
  • Mace and shield
  • Hastae and shield
  • One handed mace
  • One handed sword
Attack
  • Varies
dcterms:subject
acc magic
  • Varies
aff magic
  • 65(xsd:integer)
lifepoints
  • Varies
Examine
  • A close-range brute.
gemw
  • no
Poisonous
  • No
max magic
  • Varies
max spec
  • Varies
acc melee
  • Varies
aff weakness
  • 90(xsd:integer)
aff melee
  • 55(xsd:integer)
max ranged
  • Varies
aff ranged
  • 45(xsd:integer)
acc ranged
  • Varies
max melee
  • Varies
Rarity
  • Common
  • Rare
  • Always
Aggressive
  • No
immune to poison
  • No
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Speed
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
Defence
  • Varies
Magic
  • Varies
Name
  • Divine Inspiration
  • Guardian Angel
  • Divine Fury
  • Divine tears
  • Sacred metal fragments
  • Smite
  • Icyenic bowstaff
  • Zamorakian footsoldier
  • Icyenic greathammer head
  • Icyenic orb
  • Spin ticket
Weakness
  • Fire
immune to stun
  • No
immune to deflect
  • No
immune to drain
  • No
Members
  • No
Quantity
  • 1(xsd:integer)
Update
  • RuneScape 3 Now Live‎
Armour
  • Varies
Image
  • 200(xsd:integer)
ID
  • 17609(xsd:integer)
  • 1740817608(xsd:integer)
  • 1741817611(xsd:integer)
  • 1742617610(xsd:integer)
  • 175781759021482(xsd:double)
  • 9223372036854775807(xsd:double)
Style
  • melee
Release
  • 2013-07-22(xsd:date)
Experience
  • Varies
Ranged
  • Varies
abstract
  • The Zamorakian footsoldier was a melee-based monster fighting on the side of Zamorak in the Battle of Lumbridge. They dropped Divine tears. They could only be attacked by players who had sided with Saradomin. Before being attacked by a player, they had 10,000 life points, but after being attacked, their life points and stats lowered, with the extent they were lowered varying depending on the combat level of the one who attacked them, to a minimum of 128. They were capable of using abilities, however, and were dangerous in that regard. When attacked by a player, the first thing these monsters usually did was use Backhand to stun their attacker once they got in melee distance. This could be prevented by either stunning them beforehand, or using Anticipation to prevent the effects from occurring. They could also use Freedom to cleanse themselves of damage over time effects. Their more dangerous attacks included Slaughter as well as the ultimate abilities Berserk, Overpower and Meteor Strike. They were also capable of disabling protection prayers with Smash. Unlike most monsters including some other units in the Battle of Lumbridge, they moved at running speed, making them difficult to catch up or run away from.
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