About: Super Projects   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Super Projects are significant projects that can only be built once for each civilization. Super Projects include: * Hyperion Shipyard: Increases the base speed of ships constructed by that planet's Star Port * Hyperion Re-Supply Center: Increases the range of your ships by 25% * Hyperion Shrinker: Improves your miniaturization ability by 15% * Hyperion Fleet Defense: All ships on planet become part of defense fleet * Hyperion Logistics System: Improves your logistics ability by 6 * Manufacturing Capital: Doubles industry on the planet, and gives a 10% tax revenue bonus on the planet * Political Capital: Increases the influence on the planet by 25% , and morale on the planet by 50% * Re-education Center: Prevents planet from being conquered by influence *

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  • Super Projects
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  • Super Projects are significant projects that can only be built once for each civilization. Super Projects include: * Hyperion Shipyard: Increases the base speed of ships constructed by that planet's Star Port * Hyperion Re-Supply Center: Increases the range of your ships by 25% * Hyperion Shrinker: Improves your miniaturization ability by 15% * Hyperion Fleet Defense: All ships on planet become part of defense fleet * Hyperion Logistics System: Improves your logistics ability by 6 * Manufacturing Capital: Doubles industry on the planet, and gives a 10% tax revenue bonus on the planet * Political Capital: Increases the influence on the planet by 25% , and morale on the planet by 50% * Re-education Center: Prevents planet from being conquered by influence *
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  • Super Projects are significant projects that can only be built once for each civilization. Super Projects include: * Hyperion Shipyard: Increases the base speed of ships constructed by that planet's Star Port * Hyperion Re-Supply Center: Increases the range of your ships by 25% * Hyperion Shrinker: Improves your miniaturization ability by 15% * Hyperion Fleet Defense: All ships on planet become part of defense fleet * Hyperion Logistics System: Improves your logistics ability by 6 * Manufacturing Capital: Doubles industry on the planet, and gives a 10% tax revenue bonus on the planet * Political Capital: Increases the influence on the planet by 25% , and morale on the planet by 50% * Re-education Center: Prevents planet from being conquered by influence * Technological Capital: Doubles research on planet * Economic Capital: Increases tax revenue on planet by 50% * Omega Defense System: Doubles hitpoints of ships in orbit of this planet * Secret Police Center: Increases morale on the planet by 50% * Spin Control Center: Makes the ships in orbit appear five times as strong * Artificial Slave Center (evil only): Bestows a 1.5x boost (multiplicative instead of additive) to military production empire-wide
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