rdfs:comment
| - Because the damaging effects are determined independently from the flats used on their area, they may be used to stand for different types of hazards and substances, according to the graphics chosen for the floor, such as green slime or lava, and any associated hints. Flaming wall textures may reinforce the idea of a very hot area, radioactive warning signs that "nukage" has leaked, and a level name like Toxin Refinery that hazardous organic substances abound. Damaging floors do not affect monsters.
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abstract
| - Because the damaging effects are determined independently from the flats used on their area, they may be used to stand for different types of hazards and substances, according to the graphics chosen for the floor, such as green slime or lava, and any associated hints. Flaming wall textures may reinforce the idea of a very hot area, radioactive warning signs that "nukage" has leaked, and a level name like Toxin Refinery that hazardous organic substances abound. Despite the damaging effects, it is often necessary to cross a damaging floor during play. Crossing as quickly as possible minimizes the damage. If the player has armors, then the damage is split between health and armor. Also, the radiation shielding suit protects the player from damaging floors for a limited time. When a player steps onto a damaging floor, there is a very short delay before the player starts to receive damage. In games using engines that allow jumping (such as Hexen or some source ports), it is possible to avoid damage from the floors by continuously jumping. Damaging floors do not affect monsters.
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