About: Seraphim Armored Command Unit   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Seraphim Armored Command Unit is a Seraphim command unit. Its Chronotron Cannon is the most effective amongst any faction's ACU weaponry against Ground-based units.

AttributesValues
rdfs:label
  • Seraphim Armored Command Unit
rdfs:comment
  • The Seraphim Armored Command Unit is a Seraphim command unit. Its Chronotron Cannon is the most effective amongst any faction's ACU weaponry against Ground-based units.
dcterms:subject
dbkwik:supcom/prop...iPageUsesTemplate
Energy
  • 4500(xsd:integer)
  • 18000(xsd:integer)
  • 24000(xsd:integer)
  • 31250(xsd:integer)
  • 50000(xsd:integer)
  • 90000(xsd:integer)
  • 150000(xsd:integer)
  • 300000(xsd:integer)
  • 450000(xsd:integer)
  • 1500000(xsd:integer)
Name
  • Nano-Repair System
  • Personal Teleporter
  • Resource Allocation System
  • Tactical Missile Launcher
  • Tech 2 Engineering Suite
  • Tech 3 Engineering Suite
  • Advanced Resource Allocation System
  • Chronotron Accelerator
  • Enhanced Nano-Repair System
  • Rapid Restoration Field
  • Refracting Chronotron Amplifier
  • Restoration Field
Mass
  • 600(xsd:integer)
  • 720(xsd:integer)
  • 800(xsd:integer)
  • 1000(xsd:integer)
  • 1500(xsd:integer)
  • 2000(xsd:integer)
  • 2400(xsd:integer)
  • 4500(xsd:integer)
  • 5000(xsd:integer)
  • 15000(xsd:integer)
Content
  • This upgrade allows the ACU to teleport across a map, no matter the distance. This upgrade costs massive amounts of energy, but very little time, as such, activating this upgrade will almost guarantee you will have an Energy crash. Teleportation requires a tremendous amount of energy to perform and, as such, should only be done in the late game.
  • Grants nearby units a HP regeneration bonus of 0.55%MaxHP/s to any nearby unit, up to a maximum of 75HP/s. Can be upgraded to the Rapid Restoration Field.
  • Increases the Chronotron Cannon's damage by 300, effectively quadrupling its damage output. Also adds a light area of effect of radius 2.
  • Gives the ACU a Laanse Tactical Missile Launcher. This weapon is similar to the T2 Tactical Missile Launcher: "Ythis", however the missiles have a slightly larger damage radius . It does cost less to build the weapon, but not the missiles. The missiles have a lower time cost, but the ACU has a lower initial build rate, effectively canceling each other out. The ACU can be more easily assisted though, and an ACU with a Tech 2 Engineering Suite can build a missile in 5 seconds.
  • This upgrade gives the ACU tech 2 construction capabilities, as well as a new build speed of 30. It also boosts the ACU's HP by 3000. Can be upgraded to Tech 3 Engineering Suite.
  • Gives the ACU an additional 150 HP/s regeneration rate, as well as a 20000 HP bonus. These do not stack with the previous Nano-Repair System.
  • An upgrade to the Restoration Field. Grants nearby units a HP regeneration of 1.1%MaxHP/s, up to a maximum of 200. It also grants nearby units an HP boost of 10%. There some minor non-game breaking glitches involved with this upgrade: Any unit which leaves the ACU's area of effect will keep the 10% HP boost, but will lose it on its first hit, in addition to losing HP equivalent to the power of the shot the unit got hit with.
  • This upgrade gives the ACU tech 3 construction capabilities, as well as a new build speed of 90. Requires the Tech 2 Engineering Suite pre-installed. It also boosts the ACU's HP by 4000 .
  • Increases the resources the ACU produces to 3000 Energy and 16 Mass. Can be further upgraded to the Advanced Resource Allocation System.
  • Requires the Resource Allocation System. This upgrade provides exactly the same effect as the previous upgrade, effectively doubling the ACU's already high production capabilities. Any player who chooses to install the Resource Allocation System should upgrade to the advanced version as soon as possible, as there is no downside to doing so.
  • Doubles the Chronotron Cannon's rate of fire, effectively doubling its damage output. It also increases the weapon's range to 30 , giving the ACU a reach longer than its line of sight.
  • Gives the ACU an additional 75 HP/s regeneration rate, as well as a 6000 HP bonus. Can be further upgraded to the Enhanced Nano-Repair System
Description
  • Expands the number of available schematics and increases the ACU's build speed and maximum health.
  • Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
  • Increases ACU's resource generation.
  • Mounts a tactical cruise missile launcher onto the back of the ACU.
  • Adds teleporter. Requires considerable Energy to activate.
  • Increases main cannon's rate of fire and range. Also increases range of Overcharge.
  • Automatically speeds up the repair speed of nearby units.
  • Further speeds up the repair speed of nearby units. Increases maximum health of nearby units.
  • Increases the damage inflicted by ACU's primary weapon. Adds area-of-effect damage.
  • Requires Resource Allocation System. Further increases ACU's resource generation.
  • Increases the speed at which the ACU repairs itself. Also increases hit points.
  • Further increases the speed at which the ACU repairs itself. Also increases hitpoints.
Time
  • 600(xsd:integer)
  • 800(xsd:integer)
  • 900(xsd:integer)
  • 1000(xsd:integer)
  • 1250(xsd:integer)
  • 2000(xsd:integer)
  • 3000(xsd:integer)
  • 6000(xsd:integer)
abstract
  • The Seraphim Armored Command Unit is a Seraphim command unit. Its Chronotron Cannon is the most effective amongst any faction's ACU weaponry against Ground-based units.
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