When an adventurer seeking the Myreque approached him, he refused to let them pass, brusquely telling them to leave. When they presented steel weapons intended for the Myreque, he interrogated them to ensure they wouldn't use those weapons against his friends. If they failed to answer all of his questions correctly then he refused to let them pass, and if they failed to answer at all he attacked, sending them back to Mort'ton. Once they satisfied him, he unlocked the door, letting them past and unwittingly allowing Vanstrom Klause access to the Myreque. When the Myreque moved bases to Burgh de Rott, he continued at his post until the move was completed then left.
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| - When an adventurer seeking the Myreque approached him, he refused to let them pass, brusquely telling them to leave. When they presented steel weapons intended for the Myreque, he interrogated them to ensure they wouldn't use those weapons against his friends. If they failed to answer all of his questions correctly then he refused to let them pass, and if they failed to answer at all he attacked, sending them back to Mort'ton. Once they satisfied him, he unlocked the door, letting them past and unwittingly allowing Vanstrom Klause access to the Myreque. When the Myreque moved bases to Burgh de Rott, he continued at his post until the move was completed then left.
- Although the player can speak with him during the In Search of the Myreque quest, afterwards he tells the player to leave him alone so he can concentrate on being a guard. Following the events of In Aid of the Myreque, the Myreque moved their base from Mort Myre to Burgh de Rott. At the end of the quest, he is still present at his post, however.
- Although the player can speak with him during the In Search of the Myreque quest, afterward he tells the player to leave him alone so he can concentrate on being a guard. It is possible that he remains on guard in order to keep an eye on the Mort Myre in general. Though the base is abandoned, the cave still provides a safe route into Canifis, which could prove useful if the Myreque ever have reason to attack the werewolves there. Also, though no one except the player are aware of this, he is unwittingly guarding the location to Ivandis Seergaze's tomb.
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| - A typical, if overly heavy handed, jobs worth guard.
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| - When an adventurer seeking the Myreque approached him, he refused to let them pass, brusquely telling them to leave. When they presented steel weapons intended for the Myreque, he interrogated them to ensure they wouldn't use those weapons against his friends. If they failed to answer all of his questions correctly then he refused to let them pass, and if they failed to answer at all he attacked, sending them back to Mort'ton. Once they satisfied him, he unlocked the door, letting them past and unwittingly allowing Vanstrom Klause access to the Myreque. When the Myreque moved bases to Burgh de Rott, he continued at his post until the move was completed then left.
- Although the player can speak with him during the In Search of the Myreque quest, afterwards he tells the player to leave him alone so he can concentrate on being a guard. Following the events of In Aid of the Myreque, the Myreque moved their base from Mort Myre to Burgh de Rott. At the end of the quest, he is still present at his post, however.
- Although the player can speak with him during the In Search of the Myreque quest, afterward he tells the player to leave him alone so he can concentrate on being a guard. It is possible that he remains on guard in order to keep an eye on the Mort Myre in general. Though the base is abandoned, the cave still provides a safe route into Canifis, which could prove useful if the Myreque ever have reason to attack the werewolves there. Also, though no one except the player are aware of this, he is unwittingly guarding the location to Ivandis Seergaze's tomb.
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