About: Tanking   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tanking is the act of taking large amounts of damage from either a boss character, or many normal enemies. The best tank the game has to offer is the knight, who gets extra HP per stamina point, as well as a heavy defense. A "tank" will initiate the attack on a large enemy. Once the enemy is provoked, the tank will focus on either healing them self, or fighting with a full support's aid. This prevents the boss from attacking any other party members in the vicinity.

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rdfs:label
  • Tanking
rdfs:comment
  • Tanking is the act of taking large amounts of damage from either a boss character, or many normal enemies. The best tank the game has to offer is the knight, who gets extra HP per stamina point, as well as a heavy defense. A "tank" will initiate the attack on a large enemy. Once the enemy is provoked, the tank will focus on either healing them self, or fighting with a full support's aid. This prevents the boss from attacking any other party members in the vicinity.
  • Tanking is the process of increasing the defenses of a ship in an attempt to absorb or sustain as much damage as possible. The term comes from the comparison with armored tanks used in modern warfare.
  • Tanking is the art of damage migitation and hate generation.
  • Tanking is the act of taking damage in order to protect other players from it. It generally means receiving the heaviest damage, be it monster or another player.
  • Tanking is the act of taking damage so that other players do not have to or handling damage. Tanks are usually "pure" warriors who are trained highly in melee skills (Attack, Strength, Defence, Constitution) and/or long-range skills (Ranged, Magic). They favour Defence and usually have high Prayer levels too. Tanks are jokingly referred to as "human meatshields" because in some circumstances, they're simply doing nothing but taking damage and healing when necessary. Tanking occurs in many places, such as Clan Wars and other combat related activities. The earlier examples of tanking would be in the old multi-combat Wilderness, and when clans clashed, Tanks would head in first and "Tank" damage, some of the more recent examples of tanking are "Bandos Tanks" who take all the heavy damage from
  • Tanking is the act of taking damage so that other players do not have to or handling damage. Tanks are usually Defence pures or "pure" warriors who are trained highly in Melee skills (Attack, Strength, Defence, Hitpoints) and/or long-range skills (Ranged, Magic). They favour Defence and usually have high Prayer levels too. Tanks are jokingly referred to as "human meatshields" because in some circumstances, they're simply doing nothing but taking damage and healing when necessary. Tanking occurs in many places, such as God Wars and other combat-related activities. The earlier examples of tanking would be in multi-combat Wilderness, and when clans clashed, tanks would head in first and "tank" damage. Some of the more recent examples of tanking are "Bandos Tanks" who take all the heavy damage
  • Tanking is the act of sending one hero in to a base with the purpose and intent to destroy large numbers of units. This also involves the use of a Cloak Of Flames, as it's constant damage has an area of effect, which decimates all units below tier 3 and 4, resulting in instant, and large, cash bonuses should someone not have sent in their tier 0 footmen during the early game. Look for heroes such as the Blademaster, Halpmeh, Archmage and Bloodmage, as users of these heroes will spend more time with keeping thier heroes healed and working than sending in their units in the early game. Such heroes are usually ones whose skills allow them to either absorb or return large amounts of damage, or allow for reincarnation. The Tauren Chieftain’s Reincarnation is the most obvious example of a reinca
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abstract
  • Tanking is the act of taking large amounts of damage from either a boss character, or many normal enemies. The best tank the game has to offer is the knight, who gets extra HP per stamina point, as well as a heavy defense. A "tank" will initiate the attack on a large enemy. Once the enemy is provoked, the tank will focus on either healing them self, or fighting with a full support's aid. This prevents the boss from attacking any other party members in the vicinity.
  • Tanking is the process of increasing the defenses of a ship in an attempt to absorb or sustain as much damage as possible. The term comes from the comparison with armored tanks used in modern warfare.
  • Tanking is the act of taking damage so that other players do not have to or handling damage. Tanks are usually Defence pures or "pure" warriors who are trained highly in Melee skills (Attack, Strength, Defence, Hitpoints) and/or long-range skills (Ranged, Magic). They favour Defence and usually have high Prayer levels too. Tanks are jokingly referred to as "human meatshields" because in some circumstances, they're simply doing nothing but taking damage and healing when necessary. Tanking occurs in many places, such as God Wars and other combat-related activities. The earlier examples of tanking would be in multi-combat Wilderness, and when clans clashed, tanks would head in first and "tank" damage. Some of the more recent examples of tanking are "Bandos Tanks" who take all the heavy damage from General Graardor, allowing the other team members to deal the damage back. Tanking, in the bossing term, generally means taking the heavier, main damage from an enemy, be it monster or other players, though it does not necessarily mean that they take all the damage. An example would be a team fighting General Graardor in Bandos' Stronghold of the God Wars Dungeon. General Graardor routinely uses two attacks: a powerful Melee attack that hits one person, often dealing 60 damage, and a slightly less powerful area-of-effect Ranged attack, which is dealt to every person in the vicinity. In this case, the tank would use the Protect from Melee prayer to render General Graardor's threatening Melee attack less harmful (as General Graardor only uses his Melee attack on one player, and does not switch to another player until his target is dead) leaving only the Ranged attack to be worried about. All the teammates of the tank would use the prayer Protect from Missiles so that they receive absolutely no damage whatsoever from General Graardor. However, the flaw is that the tank who must use Protect from Melee must constantly heal because he/she is vulnerable to the Ranged attacks. As in many situations, the critical role is the role of the tank. The tank is often the single most important player in a team launching an assault on a boss monster such as General Graardor, and if the tank fails to do their job adequately, tragic events for the rest of the team members are likely to follow. As an example, K'ril Tsutsaroth, the Demon in Zamorak's Fortress of the God Wars Dungeon uses two attacks, a powerful Melee attack and a much weaker Magic attack. Usually, the tank prays against the Melee attack, while the others pray against the magic attack. If the designated tank dies, then the other team members are susceptible to K'ril Tsutsaroth's Melee attack, which often kills in as little as two blows. The tank is the only person who takes the heavy damage in this situation, and generally speaking, if the tank dies/teleports and no other person can quickly enough assume the position of the tank, then the entire team will likely die or cease to continue.
  • Tanking is the act of taking damage so that other players do not have to or handling damage. Tanks are usually "pure" warriors who are trained highly in melee skills (Attack, Strength, Defence, Constitution) and/or long-range skills (Ranged, Magic). They favour Defence and usually have high Prayer levels too. Tanks are jokingly referred to as "human meatshields" because in some circumstances, they're simply doing nothing but taking damage and healing when necessary. Tanking occurs in many places, such as Clan Wars and other combat related activities. The earlier examples of tanking would be in the old multi-combat Wilderness, and when clans clashed, Tanks would head in first and "Tank" damage, some of the more recent examples of tanking are "Bandos Tanks" who take all the heavy damage from General Graardor, allowing the other team members to deal the damage back. Tanking, in the bossing term, generally means taking the heavier, main damage from an enemy, be it monster or other players, though it does not necessarily mean that they take all the damage. An example would be a team fighting General Graardor in the Bandos' Stronghold of the God Wars Dungeon. General Graardor routinely uses 2 attacks, a powerful melee attack that hits one person, often dealing 500+ damage, and a slightly less powerful Area of Effect Ranged attack, which is dealt to every person in the vicinity. In this case, the tank would use the Protect from Melee prayer (or the Deflect Melee curse) to render General Graardor's threatening Melee attack less harmful (as General Graardor only uses his Melee attack on one player, and does not switch to another player until his target is dead) leaving only the Ranged attack to be worried about. All the teammates of the tank would use the prayer Protect from Missiles (or the Deflect Missiles curse) so that they receive absolutely no damage whatsoever from General Graardor. However, the flaw is that the tank who must use the prayer "Protect From Melee" must constantly heal because he/she is vulnerable to the Ranged attacks. As in many situations, the critical role is the role of the tank. The tank is often the single most important player in a team launching an assault on a boss monster such as General Graardor, and if the tank fails to do their job adequately, tragic events for the rest of the team members are likely to follow. As an example, K'ril Tsutsaroth, the Demon in Zamorak's Fortress of the God Wars Dungeon uses two attacks, a powerful Melee attack and a much weaker magic attack. Usually, the tank prays against the Melee attack, while the others pray against the magic attack. If the designated tank dies, then the other team members are susceptible to K'ril Tsutsaroth's melee attack, which often kills in as little as 2 blows. The tank is the only person who takes the heavy damage in this situation, and generally speaking, if the tank dies/teleports and no other person can quickly enough assume the position of the tank, then the entire team will likely die or cease to continue.
  • Tanking is the art of damage migitation and hate generation.
  • Tanking is the act of taking damage in order to protect other players from it. It generally means receiving the heaviest damage, be it monster or another player.
  • Tanking is the act of sending one hero in to a base with the purpose and intent to destroy large numbers of units. This also involves the use of a Cloak Of Flames, as it's constant damage has an area of effect, which decimates all units below tier 3 and 4, resulting in instant, and large, cash bonuses should someone not have sent in their tier 0 footmen during the early game. Look for heroes such as the Blademaster, Halpmeh, Archmage and Bloodmage, as users of these heroes will spend more time with keeping thier heroes healed and working than sending in their units in the early game. Such heroes are usually ones whose skills allow them to either absorb or return large amounts of damage, or allow for reincarnation. The Tauren Chieftain’s Reincarnation is the most obvious example of a reincarnation spell, but the Panda's Storm, Fire and Earth is a lesser version; by saving one of the three pandas which spawn from it, the panda is technically reborn from it, and usually out of danger. The Metamorphosis skill, as used by Fox and the Demon Hunter is a very effective absorption skill, allowing the heroes to take higher amounts of damage, as well as allowing them to splash chaos damage to their enemies, resulting in faster kills. Coupled with a Necromancer's Unholy Frenzy or the Shaman's Bloodlust and lightning shield, along with a Mask Of Death, these heroes can remove almost any number of tier 0 to tier 2 units with little to no bother. The Crypt Lord is also a very standalone tanker. While not having the blatant reincarnation of the Tauren Chieftain, or the visual demolition of the Demon Hunter, he is adept at survival in a melee combat surround situation. His Spiked Carapace is a local thorns aura and devotion aura, with its max level allowing him to remove the threat from almost any melee units when used in conjunction with his Locust Swarm.
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