Damage (or commonly called Damage 1.0) is displayed on the HUD as numbers that spawn near the point of impact on an enemy. Damage to health is shown in white, while damage to shields is shown in blue. Damage results are modified by several mechanics - damage type, critical hits, stealth - which are discussed below and on their respective pages. * Regular attack on health - white * Regular attack on shields - blue * Critical hit and stealth attacks - yellow * Modified critical hit attacks - red __notoc__
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