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Below is the full text to sp_lev.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/sp_lev.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code

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  • Source:NetHack 3.1.0/sp lev.h
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  • Below is the full text to sp_lev.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/sp_lev.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code
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  • Below is the full text to sp_lev.h from the source code of NetHack 3.1.0. To link to a particular line, write [[NetHack 3.1.0/sp_lev.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)sp_lev.h 3.1 92/04/19 */ 2. /* Copyright (c) 1989 by Jean-Christophe Collet */ 3. /* NetHack may be freely redistributed. See license for details. */ 4. 5. #ifndef SP_LEV_H 6. #define SP_LEV_H 7. 8. /* wall directions */ 9. #define W_NORTH 1 10. #define W_SOUTH 2 11. #define W_EAST 4 12. #define W_WEST 8 13. #define W_ANY (W_NORTH|W_SOUTH|W_EAST|W_WEST) 14. 15. /* MAP limits */ 16. #define MAP_X_LIM 76 17. #define MAP_Y_LIM 21 18. 19. /* Per level flags */ 20. #define NOTELEPORT 1 21. #define HARDFLOOR 2 22. #define NOMMAP 4 23. #define SHORTSIGHTED 8 24. 25. /* special level types */ 26. #define SP_LEV_ROOMS 1 27. #define SP_LEV_MAZE 2 28. 29. /* 30. * Structures manipulated by the special levels loader & compiler 31. */ 32. 33. typedef struct { 34. boolean init_present; 35. char fg, bg; 36. boolean smoothed, joined; 37. xchar lit, walled; 38. } lev_init; 39. 40. typedef struct { 41. xchar x, y, mask; 42. } door; 43. 44. typedef struct { 45. xchar wall, pos, secret, mask; 46. } room_door; 47. 48. typedef struct { 49. xchar x, y, type; 50. } trap; 51. 52. typedef struct { 53. xchar x, y, class, appear; 54. schar peaceful, asleep; 55. aligntyp align; 56. short id; 57. char *name; 58. char *appear_as; 59. } monster; 60. 61. typedef struct { 62. xchar x, y, class; 63. xchar curse_state; 64. short id; 65. short spe; 66. int corpsenm; 67. char *name; 68. } object; 69. 70. #include "align.h" 71. 72. typedef struct { 73. xchar x, y; 74. aligntyp align; 75. xchar shrine; 76. } altar; 77. 78. typedef struct { 79. xchar x, y, dir, db_open; 80. } drawbridge; 81. 82. typedef struct { 83. xchar x, y, dir; 84. } walk; 85. 86. typedef struct { 87. xchar x1, y1, x2, y2; 88. } digpos; 89. 90. typedef struct { 91. xchar x, y, up; 92. } lad; 93. 94. typedef struct { 95. xchar x, y, up; 96. } stair; 97. 98. typedef struct { 99. xchar x1, y1, x2, y2; 100. xchar rtype, rlit, rirreg; 101. } region; 102. 103. /* values for rtype are defined in dungeon.h */ 104. typedef struct { 105. struct { xchar x1, y1, x2, y2; } inarea; 106. struct { xchar x1, y1, x2, y2; } delarea; 107. boolean in_islev, del_islev; 108. xchar rtype; 109. char *rname; 110. } lev_region; 111. 112. typedef struct { 113. xchar x, y; 114. int amount; 115. } gold; 116. 117. typedef struct { 118. xchar x, y; 119. union { 120. int length; 121. char *text; 122. } e; 123. xchar etype; 124. } engraving; 125. 126. typedef struct { 127. xchar x,y; 128. } fountain; 129. 130. typedef struct { 131. xchar x,y; 132. } sink; 133. 134. typedef struct { 135. xchar x,y; 136. } pool; 137. 138. typedef struct { 139. char halign, valign; 140. char xsize, ysize; 141. char **map; 142. char nrobjects; 143. char *robjects; 144. char nloc; 145. char *rloc_x; 146. char *rloc_y; 147. char nrmonst; 148. char *rmonst; 149. char nreg; 150. region **regions; 151. char nlreg; 152. lev_region **lregions; 153. char ndoor; 154. door **doors; 155. char ntrap; 156. trap **traps; 157. char nmonster; 158. monster **monsters; 159. char nobject; 160. object **objects; 161. char ndrawbridge; 162. drawbridge **drawbridges; 163. char nwalk; 164. walk **walks; 165. char ndig; 166. digpos **digs; 167. char nlad; 168. lad **lads; 169. char nstair; 170. stair **stairs; 171. char naltar; 172. altar **altars; 173. char ngold; 174. gold **golds; 175. char nengraving; 176. engraving **engravings; 177. char nfountain; 178. fountain **fountains; 179. } mazepart; 180. 181. typedef struct { 182. long flags; 183. lev_init init_lev; 184. short filling; 185. char numpart; 186. mazepart **parts; 187. } specialmaze; 188. 189. typedef struct _room { 190. char *name; 191. char *parent; 192. xchar x, y, w, h; 193. xchar xalign, yalign; 194. xchar rtype, chance, rlit, filled; 195. char ndoor; 196. room_door **doors; 197. char ntrap; 198. trap **traps; 199. char nmonster; 200. monster **monsters; 201. char nobject; 202. object **objects; 203. char naltar; 204. altar **altars; 205. char nstair; 206. stair **stairs; 207. char ngold; 208. gold **golds; 209. char nengraving; 210. engraving **engravings; 211. char nfountain; 212. fountain **fountains; 213. char nsink; 214. sink **sinks; 215. char npool; 216. pool **pools; 217. /* These three fields are only used when loading the level... */ 218. int nsubroom; 219. struct _room *subrooms[MAX_SUBROOMS]; 220. struct mkroom *mkr; 221. } room; 222. 223. typedef struct { 224. struct { 225. xchar room; 226. xchar wall; 227. xchar door; 228. } src, dest; 229. } corridor; 230. 231. typedef struct { 232. long flags; 233. lev_init init_lev; 234. char nrobjects; 235. char *robjects; 236. char nrmonst; 237. char *rmonst; 238. xchar nroom; 239. room **rooms; 240. xchar ncorr; 241. corridor **corrs; 242. } splev; 243. 244. #endif /* SP_LEV_H */
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