About: Guard room key   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When acquiring the keys, it is a good idea to turn sprint off when walking over and around the floor, as the noise can cause the other guards to wake up and a four on one fight scenario could occur.

AttributesValues
rdf:type
rdfs:label
  • Guard room key
rdfs:comment
  • When acquiring the keys, it is a good idea to turn sprint off when walking over and around the floor, as the noise can cause the other guards to wake up and a four on one fight scenario could occur.
dcterms:subject
store
  • No
low
  • 0(xsd:integer)
Examine
  • A key taken from a guard.
Tradeable
  • Yes
stacksinbank
  • No
Equipable
  • No
exchange
  • No
Combat
  • Varies
alchable
  • No
destroy
  • Drop
disassembly
  • Restricted
Monster
  • Brute
Quest
  • No
Rarity
  • Always
kept
  • safe
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Stackable
  • No
Name
  • Guard room key
Value
  • 1(xsd:integer)
Members
  • No
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Quantity
  • 1(xsd:integer)
Update
  • Dungeoneering Skill!
ID
  • 17363(xsd:integer)
high
  • 0(xsd:integer)
Release
  • 2010-04-12(xsd:date)
abstract
  • When acquiring the keys, it is a good idea to turn sprint off when walking over and around the floor, as the noise can cause the other guards to wake up and a four on one fight scenario could occur.
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