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An Entity of Type : dbkwik:resource/Brw3Pg95M_OPoA4iI4eVdw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skorp (スコープ Sukōpu?) is an enemy that appears in Sonic & Knuckles. It is a mass-produced, scorpion-based Badnik model created by Dr. Robotnik.

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rdf:type
rdfs:label
  • Skorp
  • Skorp
  • Skorp
  • Skorp
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  • Skorp es una especie de criaturas arácnidas nativas del planeta SR388. Aparecen durante los eventos de Metroid II: Return of Samus. Dado que en Metroid Fusion el planeta SR388 fue destruido, es probable que esta especie esté completamente extinta, dado que no se la ha visto en otros planetas.
  • thumb|Artwork de SkorpSkorp (スコープ Sukōpu) es un badnik tipo escorpión creado por el Doctor Robotnik. Aparece solo en Sandopolis Zone en Sonic & Knuckles. Es quizás el badnik más mortal en la zona, ya que sus ataques son a menudo rápidos e impredecibles. Se asemeja a otro badnik escorpión de Sonic CD.
  • leftright|280px|thumbSkorp (スコープ Sukōpu?) to badnik pojawiający się na poziomie Sandopolis Zone w grach Sonic & Knuckles oraz Sonic 3 & Knuckles.
  • Skorp (スコープ Sukōpu?) is an enemy that appears in Sonic & Knuckles. It is a mass-produced, scorpion-based Badnik model created by Dr. Robotnik.
  • Skorp is a scorpion-based Badnik created by Dr. Eggman.
  • Skorp is a species on SR388. This scorpion-like creature attacks by cutting tunnels out of the rock to strike with its disk saws. It attacks and then retreats to hide in its tunnel. This creature poses little threat to Samus. Skorps have an uncommonly high drop rate for Missile ammunition, making them handy for replenishing Samus' stock before a Metroid battle.
  • Although Skorp has never appeared in a Sonic the Comic strip, it was one of the Badniks featured in an Issue 256 pin-up. It originates from Sonic & Knuckles, acting as one of several Badniks from the Sandopolis Zone.
  • Skorp is an American professional wrestler currently competing in PrYde Wrestling as the company's current Money In The Bank holder. He is perhaps most well known for his incredibly devout and stringent religious beliefs, with a clear misanthropic complex and an intense desire to "return to the world to paradise". Skorp apparently supports the theological idea of apoctastasis, the belief that God will restore the universe to its pure form of paradise by reconciling good and evil after the apocalypse. As a result of this ideology, Skorp believes it is a mission from god to eliminate human beings, the ultimate source of sin, so that the reconciliation may come faster and the world will thus not have to suffer as long. This support had led to an ultra-fanatical mindset, as his faith literally
  • Die Skorp Angriffe kommen von einer Keule am Ende des Schwanzes. Dies ist zu erwarten von einer Badnik basierend auf einem Skorpion, wie der Stachel auf jeden Fall in seinem Schwanz ist. Wenn der Spieler den Charakter beim Angriff auf Palette angreift, wird es hinten auf seinen Schwanz und eine Schaukel an der Spieler vor reißt es wieder und wieder angreifen. Skorps finden sich oft auf Felsvorsprüngen, die der Spieler springen muss auf fortfahren, wie dadurch ihre Angriffe zu vermeiden und besiegen sie sogar noch schwieriger.
Level
  • 30(xsd:integer)
Alignment
  • Evil
dcterms:subject
Ice
  • 80(xsd:integer)
Darkness
  • 60(xsd:integer)
Especie
  • Arácnida
dbkwik:resource/6d-o-uiKKj2CynZs-PQJgw==
  • Arte oficial
texto
  • Salen de agujeros para atacar con sus discos-púas.
erster auftritt
  • Sonic & Knuckles bzw. Sonic 3 & Knuckles
dbkwik:resource/CvFayC0JWvaQjvMYf83aBQ==
dbkwik:resource/J7_G0Uj9eJol-Dve00YCfQ==
  • m2
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dbkwik:resource/L7Pki19Ek2AeLwlC6ejnhg==
  • No se ha visto en otros planetas
dbkwik:resource/MLjpOnUJB87V_x7xAvOt2Q==
DEX
  • 60(xsd:integer)
dbkwik:resource/NDhAtVxhNR9yCrZsvAAmmw==
  • Agresivo
dbkwik:resource/PLSu7LpQ9PLPHWi204ItvQ==
  • Rojo/Azul
Juegos
  • Metroid II: Return of Samus
dbkwik:resource/aM7qytOdLx9A0oCfvjujww==
  • Golpe directo con sus discos giratorios
Melee
  • 30(xsd:integer)
tamañoimagen
  • 50(xsd:integer)
dbkwik:resource/fLaS6bdHI8Fb-sGACxFv0w==
  • *Seinen "Keulenschwanz" bewegen
str
  • 30(xsd:integer)
LUC
  • 30(xsd:integer)
CHA
  • 0(xsd:integer)
current efeds
Spezies
  • Roboter
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Gold
  • 172(xsd:integer)
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