About: List of Mega Man X8 enemies   Sponge Permalink

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A list of enemies and bosses appearing in Mega Man X8. Clicking on a characters name will take you to its individual page. __TOC__ Stage enemies= |-| Maverick bosses= |-| Other bosses=

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  • List of Mega Man X8 enemies
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  • A list of enemies and bosses appearing in Mega Man X8. Clicking on a characters name will take you to its individual page. __TOC__ Stage enemies= |-| Maverick bosses= |-| Other bosses=
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  • A type of Guardroid appearing in Sigma Palace that copies Sigma, and attacks with sword slashes or by firing three projectiles. Some of them use a barrier for defense.
  • Piranha-like Mechaniloids that attack by leaping from the water.
  • Small bat-like Mechaniloids that act as aerial obstacles.
  • A stationary defensive machine that can teleport in enemy attack units or attack by launching purple spheres into the air.
  • The fifth Troia Base VR test. A massive MAME-Q that gets smaller and faster as it receives damage.
  • Guardroids equipped with jetpacks allowing them limited flight capabilities.
  • Metalls adapted for military use. Invincible while ducked under their helmets.
  • The second Troia Base VR test. Its attacks change depending on the test difficulty level.
  • The fourth Troia Base VR test. A MAME-Q jumps out of bottomless pits in a room with three spinning gear platforms. In the medium and hard test, there will be a pair with the ability to shoot.
  • A hovering cannon that can attack from any angle.
  • MAME-Qs that appear in pairs with an arc of electricity between them. Destroying one cancels the electric beam.
  • Guardroids given sentry duty. May use a shield to deflect attacks.
  • High-ranking Guardroids assigned to protect the Jakob project. May use a shield to deflect attacks.
  • Blaster-carrying Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
  • The sixth VR test. A MAME-Q controlling a scopion-like contraption that tries to force the player agaisnt a spiked wall.
  • Small bee-like Mechaniloids that wait until their target comes close, then quickly dive in to sting.
  • High-speed hover bikes piloted by Guardroids. Attack by ramming into their targets from different angles.
  • Guardroids equipped with heavy firepower. May use a shield to deflect attacks.
  • Saber-wielding Guardroids summoned when intruders are caught in the searchlights of the stage Pitch Black.
  • Bipedal missile launcher Mechaniloids that attack by firing three missiles at the player when they've come moderately close.
  • The base body for all Q-type Mechaniloids. Can power-up other Mechaniloids by attaching to them.
  • Virtual Guardroids equipped with jetpacks that appears in the seventh virtual reality test. A single hammer-wielding Guardroid VR appears for Easy level tests. It is joined by a Vulcan-carrying Guardroid VR during Middle and Hard tests.
  • Construction-worker Mechnaniloids existing since pre-Reploid days. Invincible while ducked under their helmet.
  • Mass-produced Ride Armors piloted by Guardroids. Can deliver powerful punches. The armor can be commandeered if the pilot is destroyed.
  • The eight and final VR test. A MAME-Q piloting a large, slowly-rotating dragon-like machine that must be destroyed piece by piece.
  • Mets piloting a special mining Ride Armor designed specifically for Metalls. The Metall may drop unharmed if the armor is destroyed.
  • Mass-produced, general-purpose Reploid soldiers encountered in many areas. May use a shield to deflect attacks.
  • Reploids equipped with tread-feet that allows them to travel safely over deadly spikes.
  • The first Troia Base VR test. These MAME-Q's appear on screen in groups of five in a set repeating pattern in different formations.
  • MAME-Qs equipped with infra-red search beams. Sounds an alarm and calls in Siren-Q Attacker units if it detects an intruder.
  • Slow-moving hovering Mechaniloids surrounded by an energy field that can capture and restrain the player on contact. Tag Assist is necessary to break free.
  • Security attack units summoned by Siren-Q Watchers if an intruder wanders into their search beam.
  • Indestructible patrol Mechaniloids capable of traveling on walls and ceilings. Stunned by attacks.
  • Public service construction Mechaniloids. They charge up and use their shovels to hurls rocks at enemies.
  • Floating cannons protected by a large indestructible shield. Must lift the shield to attack. Vunerable from behind.
  • Crab-like patrol Mechaniloids. There small size allows them to easily slip under normal shots.
  • A security MAME-Q that mainly floats about and lights up when the player comes close.
  • Giant Bombees designed to guard installations. Can release smaller bees to attack when playing on Hard difficulty.
  • Metalls equipped with noctovision equipment. Invincible while ducked under their helmets.
  • The third VR test. A single MAME-Q that warps around a room with moving platforms and a bottomless pit. Its attacks and room layout depend on the test current difficulty.
  • A large aircraft Mechaniloid, shaped like a manta ray. Encountered twice as a sub-boss in the stage Central White.
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Name
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  • Contact
  • Electric Shock
  • Capture Field
  • Contact , 2-Way Shot
  • Contact , 3-Way Reflect Shot
  • Contact , 5-Way Shot , Missile
  • Contact , 5-Way Stinger Shot
  • Contact , Bazooka , Missile
  • Contact , Blade , 3-Way Shot
  • Contact , Bolt Shot
  • Contact , Bomb
  • Contact , Bomb , Saber , Laser
  • Contact , Hammer , Vulcan
  • Contact , Launch Shot
  • Contact , Mega-Blow , Meteo-Blow
  • Contact , Relect Shot , Earthbreak Shot
  • Contact , Relect Shot , Laser
  • Contact , Saber
  • Contact , Sandsplash
  • Contact , Shell , Shot
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