It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
|
| dbkwik:dnd4/proper...iPageUsesTemplate
| |
| Range
| |
| Origin
| |
| Name
| |
| Keywords
| |
| flavor
| - You shake off the worst of your wounds.
|
| Action
| |
| Usage
| |
| Effect
| - "You assume the Boundless Endurance stance. Until the stance ends, you have regeneration while you are bloodied. The regeneration equals 2 + your Constitution modifier."
|
| abstract
| - It is considered a good choice as it is a formidable source of regeneration but competes for a crowded slot.[1] In detail: This is a stance utility power. Until you leave this stance (resulting from death, KO, encounter ending, or switching to a new stance), you gain the benefit any time you are bloodied. I.e. If Regdar takes 5 points of damage, successfully bloodying him, he gains regeneration +5 (2+3 Con mod). If he goes above 1/2 HP (bloodied), then the effects does not happen. If he is once again taken below 1/2 HP, boundless endurance is triggered.
|