About: Pirate Marauder   Sponge Permalink

An Entity of Type : dbkwik:resource/6_E3Vm7U5aYPXO61bTJKrA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Pirate Marauder
  • Pirate Marauder
  • Pirate Marauder
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
immunities
walksaround
  • Fire, Energy, Poison
strongagainst
implemented
  • 7(xsd:double)
Behavior
  • As melee combatants they chase their opponents, but run in low health. They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.
  • As melee combatants they chase their opponents, but run in low health. They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.
weakagainst
creatureclass
  • Humans
  • Humans
  • Humans
bestiaryclass
  • Human
senseinvis
  • yes
paraimmune
  • ?
fireDmgMod
  • 110.0
convince
  • 490(xsd:integer)
deathDmgMod
  • 105.0
iceDmgMod
  • 100.0
immuneto
behaviour
  • As melee combatants they chase their opponents, but run in low health. They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.
walksthrough
  • None
Summon
  • --
  • --
  • --
actualname
  • pirate marauder
hpDrainDmgMod
  • 100(xsd:integer)
holyDmgMod
  • 80.0
energyDmgMod
  • 103.0
physicalDmgMod
  • 100.0
MaxDmg
  • 180(xsd:integer)
earthDmgMod
  • 90.0
pushable
  • no
bestiarylevel
  • Easy
pushobjects
  • yes
isboss
  • no
  • no
  • no
bestiarytext
  • Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.
  • No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose.Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat.
bestiaryname
  • piratemarauder
drownDmgMod
  • 100(xsd:integer)
illusionable
  • yes
  • yes
Loot
  • 0(xsd:integer)
primarytype
  • Pirates
  • Pirates
  • Pirates
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:sv.tibia/pr...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Article
  • a
Speed
  • 105(xsd:integer)
Armor
  • 8(xsd:integer)
Name
  • Pirate Marauder
  • Pirate Marauder
  • Pirate Marauder
Abilities
Exp
  • 125(xsd:integer)
Ratio
  • 0(xsd:integer)
  • 595(xsd:integer)
plural
  • pirate marauders
Notes
  • Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.
  • Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.
  • Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.
Sounds
  • "Plundeeeeer!"; "Hiyaa!"; "Give up!".
  • "Plundeeeeer!"; "Hiyaa!"; "Give up!".
HP
  • 210(xsd:integer)
Location
Strategy
  • They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups and surrounded.
  • They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups and surrounded.
  • They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups and surrounded.
runsat
  • 20(xsd:integer)
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
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