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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A shadow adept was a prestige class of Faerûn. Shadow adepts were spellcasters who fearlessly reached out to the Shadow Weave and grabbed for power and knowledge that took others years longer to achieve. Each and every shadow adept was solely concerned with becoming more powerful, which meant those of the good alignments, who singularly refused to be under the control of the goddess Shar, were absent from the ranks of these dark individuals. Shadow adepts made great sacrifices in their ability to tap the Weave in order to gain great power from the Shadow Weave.

AttributesValues
rdfs:label
  • Shadow Adept
  • Shadow adept
rdfs:comment
  • A shadow adept was a prestige class of Faerûn. Shadow adepts were spellcasters who fearlessly reached out to the Shadow Weave and grabbed for power and knowledge that took others years longer to achieve. Each and every shadow adept was solely concerned with becoming more powerful, which meant those of the good alignments, who singularly refused to be under the control of the goddess Shar, were absent from the ranks of these dark individuals. Shadow adepts made great sacrifices in their ability to tap the Weave in order to gain great power from the Shadow Weave.
  • Shadow Adepts can be found grouped together performing some sort of ritual in The Broken Front of Icecrown.
  • Some spellcasters who discover the existence of the Shadow Weave are cautious, altering their magic slowly. Others are more reckless, and hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to the casual student and discovering secrets unavailable to all but the most dedicated. These spellcasters are the shadow adepts, who make great sacrifices in some aspects of the Art in order to reap greater benefits elsewhere. - Hit Die: d4. - Proficiencies: None. - Skill Points: 2 + Int Modifier. Alignment: Non-Good. Skills:Knowledge (Arcana) 8, Spellcraft 8.
  • This is no longer supported and refers to outdated information. Shadow Adepts are sorcerers who possess a powerful link to the Plane of Shadow. Possessing the ability to warp the veil between the two planes, they are capable of a wide variety of effects that cripple their foes. Almost all Shadow-Magic is largely illusion based; Those comfortable with the quasi-real world of magical illusions often master Shadow-Magic faster than those casters firmly rooted in the material world of matter and energy.
Level
  • 80(xsd:integer)
dcterms:subject
used-by
  • Clerics of Shar, bards, druids, sorcerers, and wizards
Mana
  • 8814(xsd:integer)
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dbkwik:forgottenre...iPageUsesTemplate
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Creature
  • Humanoid
Levels
  • 10(xsd:integer)
Faction
  • Combat
Rules
  • 3(xsd:double)
Name
  • Shadow Adept
Caption
  • Aeron Morieth, a half-elf shadow adept
Region
  • Any
Title
  • Cult of the Damned
ID
  • 31145(xsd:integer)
Health
  • 10080(xsd:integer)
Race
  • Human
Source
  • FRCS
Location
abstract
  • Some spellcasters who discover the existence of the Shadow Weave are cautious, altering their magic slowly. Others are more reckless, and hurl themselves into the abyss of the Shadow Weave, immediately acquiring all the gifts available to the casual student and discovering secrets unavailable to all but the most dedicated. These spellcasters are the shadow adepts, who make great sacrifices in some aspects of the Art in order to reap greater benefits elsewhere. - Hit Die: d4. - Proficiencies: None. - Skill Points: 2 + Int Modifier. Alignment: Non-Good. Skills:Knowledge (Arcana) 8, Spellcraft 8. Feats: Shadow Weave (Feat) Magic, any one metamagic feat. Spellcasting : Able to cast level 3 Arcane Spells Level 1: Shadow Feat Shadow Shaping: The shadows don't take in the weak. Reroll two lowest ability scores, If the scores are higher they are your new scores 2: Low-Light Vision. Shadow's Bite: +1 to spell school of your choice. Shadow Caster: One handed spell casting (both base attack bonuses can be used to cast spells) Shadow Defense +1 - gains +1 on Save vs. spells (School: Enchantment, Illusion, Necromancy and Darkness spells). 3: Shadow Spell Power +1 - gains +1 to DC (School: Enchantment, Illusion, Necromancy and Darkness spells). 4: Shield of Shadows - may cast the Shield spell ( with 20 % concealment). 5: Shadow Defense +2. 6: Shadow Spell Power +2. 7: Darkvision Shadow Walk - may cast shadow walk spell (invisibility sphere and sanctuary). 8: Great Shield of Shadows- like Shield of Shadows with Spell Resistance (12 + class level). Shadow Defense +3 9: Shadow Spell Power +3. 10: Shadow Double - create a double of himself. Every level in Shadow Adept, the character gains new spells per day as if he had also gained a level in his highest caster class. Bonus Feats: The epic Shadow Adept gains a bonus feat every four levels after 10th Every 3 levels : Shadow Defense and Shadow Spell Power increased by 1. Shadow Adept Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.
  • A shadow adept was a prestige class of Faerûn. Shadow adepts were spellcasters who fearlessly reached out to the Shadow Weave and grabbed for power and knowledge that took others years longer to achieve. Each and every shadow adept was solely concerned with becoming more powerful, which meant those of the good alignments, who singularly refused to be under the control of the goddess Shar, were absent from the ranks of these dark individuals. Shadow adepts made great sacrifices in their ability to tap the Weave in order to gain great power from the Shadow Weave.
  • Shadow Adepts can be found grouped together performing some sort of ritual in The Broken Front of Icecrown.
  • This is no longer supported and refers to outdated information. Shadow Adepts are sorcerers who possess a powerful link to the Plane of Shadow. Possessing the ability to warp the veil between the two planes, they are capable of a wide variety of effects that cripple their foes. Almost all Shadow-Magic is largely illusion based; Those comfortable with the quasi-real world of magical illusions often master Shadow-Magic faster than those casters firmly rooted in the material world of matter and energy. Shadow Adepts often multiclass to Rogues, Monks, and Assassins as many of their powers lean towards stealth, concealment and the befuddlement of their foes. While a vast majority of Shadow Adepts turn (perhaps naturally) to Shar, Shadow-Magic is not evil in itself, as the Plane of Shadow is in fact, mildly neutral-aligned. A vast majority of these spellcasters however, remain neutral or evil aligned.
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