About: Round List for BTD6   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

1. 18 reds (1 per 32 frames) (RBE: 18) 3. 21 reds (1 per 28 frames) -40 frame delay- 7 blues (1 per 30 frames) (RBE: 35) 4. 26 reds (1 per 27 frames) -35 frame delay- 9 blues (1 per 29 frames) (RBE: 44) 6. 12 blues (1 per 28 frames) -33 frame delay- 20 reds (1 per 24 frames)- 38 frame delay- 3 greens (1 per 22 frames) (RBE: 53) 9. 6 yellows (1 per 24 frames) (RBE: 24) 10. 50 greens (1 per 19 frames) (RBE: 150) 11. 3 Regen Yellows (1 per 23 frames) (RBE: 12) 12. 60 greens (1 per 17 frames) && 5 yellows (1 per 200 frames) (RBE: 200) 13. 10 greens (1 per 18 frames)&&5 pinks (1 per 34 frames) (RBE: 55)

AttributesValues
rdfs:label
  • Round List for BTD6
rdfs:comment
  • 1. 18 reds (1 per 32 frames) (RBE: 18) 3. 21 reds (1 per 28 frames) -40 frame delay- 7 blues (1 per 30 frames) (RBE: 35) 4. 26 reds (1 per 27 frames) -35 frame delay- 9 blues (1 per 29 frames) (RBE: 44) 6. 12 blues (1 per 28 frames) -33 frame delay- 20 reds (1 per 24 frames)- 38 frame delay- 3 greens (1 per 22 frames) (RBE: 53) 9. 6 yellows (1 per 24 frames) (RBE: 24) 10. 50 greens (1 per 19 frames) (RBE: 150) 11. 3 Regen Yellows (1 per 23 frames) (RBE: 12) 12. 60 greens (1 per 17 frames) && 5 yellows (1 per 200 frames) (RBE: 200) 13. 10 greens (1 per 18 frames)&&5 pinks (1 per 34 frames) (RBE: 55)
dcterms:subject
abstract
  • 1. 18 reds (1 per 32 frames) (RBE: 18) 3. 21 reds (1 per 28 frames) -40 frame delay- 7 blues (1 per 30 frames) (RBE: 35) 4. 26 reds (1 per 27 frames) -35 frame delay- 9 blues (1 per 29 frames) (RBE: 44) 6. 12 blues (1 per 28 frames) -33 frame delay- 20 reds (1 per 24 frames)- 38 frame delay- 3 greens (1 per 22 frames) (RBE: 53) 9. 6 yellows (1 per 24 frames) (RBE: 24) 10. 50 greens (1 per 19 frames) (RBE: 150) 11. 3 Regen Yellows (1 per 23 frames) (RBE: 12) 12. 60 greens (1 per 17 frames) && 5 yellows (1 per 200 frames) (RBE: 200) 13. 10 greens (1 per 18 frames)&&5 pinks (1 per 34 frames) (RBE: 55) 14. 1 Camo Yellow (RBE: 4) 15. 3 Purple Bloons (1 per 24 frames)-36 frame delay- 15 reds (1 per 10 frames) (RBE: 42) 17. 80 greens (1 per 19 frames) (RBE: 240) 18. 12 pinks (1 per 25 frames) -42 frame delay- 10 greens (1 per 22 frames)- 20 frame delay- 2 purples (1 per 24 frames) (RBE: 108). 19. 7 blacks (1 per 24 frames) (RBE: 77) 20. 7 whites (1 per 24 frames) (RBE: 77) 21. 5 Camo Purple Bloons (1 per 22 frames) (RBE: 45) 22. 7 Regen Purple Bloons (1 per 22 frames) (RBE: 63) 23. 5 Zebras (1 per 26 frames) (RBE: 115) 24. 6 blacks (1 per 23 frames) - 35 frame delay- 20 camo blues (1 per 12 frames)- 35 frame delay- 6 whites (1 per 23 frames)-44 frame delay-2 Turbo Bloons (1 per 14 frames) (RBE: 186) 25. 10 Regen Whites (1 per 25 frames) (RBE: 110) 26. 4 Frozen Bloons (1 per 32 frames) (RBE: 96) 27. 6 Leads (1 per 31 frames) (RBE: 138) 28. 10 Zebras (1 per 24 frames) && 3 Regen Zebras (1 per 78 frames) (RBE: 299) 29. 2 Electro Bloons (1 per 46 frames) (RBE: 58) 30. 10 Leads (1 per 28 frames) (RBE: 230) 31. 12 camo black bloons (1 per 23 frames) (RBE: 132) 32. 90 yellows (1 per 18 frames) (RBE: 360) 33. 1 Regen Lead-100 frame delay- 12 camo greens (1 per 23 frames)- 40 frame delay- 4 Zebras (1 per 22 frames) (RBE: 181) 34. 80 pinks (1 per 19 frames) (RBE: 400) 35. 140 greens (1 per 14 frames) && 15 regen pinks (1 per 127 frames) && 20 camo whites (1 per 94 frames) (RBE: 715) 36. 3 Rainbow Bloons (1 per 43 frames)-55 frame delay- 50 regen yellows (1 per 32 frames) (RBE: 341) 37. 5 Electro Bloons (1 per 45 frames)- 40 frame delay- 100 blues (1 per 12 frames) (RBE: 345) 39. 12 Rainbows (1 per 43 frames) (RBE: 564) 40. 4 Ceramics (1 per 55 frames) -45 frame delay- 15 yellows (1 per 34 frames)- 40 frame delay- 4 Leads (1 per 35 frames)- 30 frame delay- 50 regen purples (RBE: 1,018) 42. 6 Camo Rainbows (1 per 44 frames)- 44 frame delay- 6 regen rainbows (1 per 44 frames)-46 frame delay- 2 Spirit Rainbows (1 per 40 frames) (RBE: 658) 43. 6 Titanium Bloons (1 per 55 frames) (RBE: 306) 44. 8 Aura Bloons (1 per 54 frames)-10 frame delay- 1 Spirit Aura Bloon (RBE: 495) 45. 4 Dark Bloons (1 per 55 frames) -50 frame delay- 6 ceramic bloons (1 per 53 frames) (RBE: 1,124) 46. 1 MOAB (RBE: 616) 48. 24 regen rainbows (1 per 43 frames) (RBE: 1,128) 49. 50 Zebras (1 per 18 frames) && 5 Aura Bloons (1 per 170 frames) && 10 Frozen Bloons (1 per 76 frames) && 4 regen ceramics (1 per 180 frames) && 20 camo whites (1 per 44 frames) (RBE: 2,351) 50. 400 reds (1 per 4 frames) && 6 Turbo Bloons (1 per 230 frames) && 2 MOABs (1 per 700 frames) (RBE: 1,674) 51. 30 camo blacks (1 per 29 frames) -31 frame delay- 1 antimatter black (RBE: 341) 52. 4 Glass Bloons (1 per 56 frames) -100 frame delay- 1 Spirit MOAB (RBE: 1,372) 54. 2 Aura Cruisers (1 per 150 frames) (RBE: 1,596) 55. 5 Entropy Bloons (1 per 60 frames) -70 frame delay- 5 Dark Bloons (1 per 54 frames) (RBE: 1,600) 56. 150 blue bloons (1 per 7 frames) &&12 Dark Bloons (1 per 70 frames) && 3 MOABs (1 per 300 frames) (RBE: 3,648) 57. 1 Crystal Bloon -90 frame delay- 10 Aura Bloons (1 per 40 frames)-50 frame delay- 100 regen pinks (1 per 9 frames) -40 frame delay- 5 ceramics (1 per 42 frames)-90 frame delay- 1 Crystal Bloon (RBE: 2,386) 58. 80 Camo Regen Rainbows (1 per 42 frames)-55 frame delay-5 Turbo Bloons (1 per 25 frames) (RBE: 3,795) 59. 15 Dark Bloons (1 per 48 frames) -85 frame delay- 25 Camo Leads (1 per 53 frames) && 6 Ceramics (1 per 205 frames) -104 frame delay- 1 Shadow Cruiser (RBE: 5,013) 60. 1 BFB (RBE: 3,164) 61. 3 Shadow Cruisers (1 per 140 frames) -170 frame delay- 3 Aura Cruisers (1 per 120 frames)-140 frame delay- 4 MOABs (1 per 110 frames) (RBE: 6,460) 63. 100 camo purples (1 per 8 frames)&&7 Shadow Cruisers (1 per 130 frames)&& 3 MOABs (1 per 300 frames) (RBE: 8,318) 65. 1 BFB -155 frame delay- 6 Aura Cruisers (1 per 100 frames)- 170 frame delay- 2 BFBs (1 per 220 frames) (RBE: 14,280) 66. 100 camo regen blues (1 per 7 frames) && 3 Spirit BFBs (1 per 220 frames) && 70 Camo Regen Antimatter Greens (1 per 9 frames) (RBE: 9,902) 67. 150 Leads (1 per 9 frames) && 100 Camo Regen Leads (1 per 13 frames) && 15 Spirit Leads (1 per 88 frames) && 5 Antimatter Titaniums (1 per 240 frames) && 6 MOABs (1 per 230 frames) (RBE: 10,046) -More Coming Soon- Note: In Challenge Mode, the underlined rounds are skipped, and are not included in the round count. (Which means round 50 of challenge mode is actually round 59 of normal play!)
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