About: Alliances   Sponge Permalink

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Captain Kathryn Janeway attempts to bring the Trabe and the Kazon together in a peaceful alliance, but soon finds that neither of the two civilizations is ready to accept an existence without hostilities.

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  • (1) Las fechas de emisión y rating/ranking corresponden a Estados Unidos
  • Captain Kathryn Janeway attempts to bring the Trabe and the Kazon together in a peaceful alliance, but soon finds that neither of the two civilizations is ready to accept an existence without hostilities.
  • Ayala; barkeeper; Bendera, Kurt; First Maje; Hogan; impedrezene; Jonas, Michael; Kazon; Kazon-Hobii; Kazon-Mostral; Kazon-Nistrim; Kazon-Oglamar; Kazon-Pommar; Predator klasse; Takrit; Trabe; Vulcan kruiden thee.
  • Alliances är den kommande trettonde episod i andra säsongen av Stargate Universe, och den 33:e avsnittet totalt.
  • "Alliances" is the fifth episode of the fourth season of The Wire. The episode was written by Ed Burns from a story he co-wrote with David Simon and was directed by David Platt. It originally aired on October 8, 2006.
  • Alliances are groups of 30 players who are able to join under a single name and assist each other, there are also plans to introduce a base system wherein players can control areas.
  • By joining an alliance, you and your teammates are able to combine resources and reap the rewards of doing so. In particular, the alliance itself will be ranked for the time-limited Arenas. Once the Arena ends, all of the members of the alliance will receive a payout based on their overall-placement. The higher the members place in the Arena, the better the rewards.
  • This will be a way for like-minded folks to work together.
  • "Alliances" is the thirteenth episode in the second season of Stargate Universe.
  • In this game an alliance is important. An Alliance is a way to get contact with other players, and maybe even get protection by the better players. In an Alliance you often can trade resourses more easy, and share information about other players(if you are strong enugh you will might be asked to help new players with resourses or attacking the players that attacks the other alliance members). An Alliance can choose to start a war against an other aliance, with will allow to bash(more than 6 attacks a day) The word alliance has two definitions in Epic Wars.
  • In this game an alliance is important. An Alliance is a way to get contact with other players, and maybe even get protection by the better players and a stronger attak against enemyes. In an Alliance you often can trade resourses more easy, and share information about other players(if you are strong enugh you will might be asked to help new players with resourses or attacking the players that attacks the other alliance members so good luck). An Alliance can choose to start a war against an other aliance, with will allow to bash(more than 6 attacks a day)
  • You can create or join alliances to increase your influence over other players. The more players in your alliance, the more influence you will have. There is no limit to the number of players you can have in your alliance. Many smaller alliances will accept any new member. Larger alliances may have special entry criteria, such as controlling a certain number of settlements. The top alliances, in terms of settlements governed, currently have over 10000 settlements.
  • In the game you will be able to form alliances. All alliances must have one Leader, but there are two distinct types of alliances: Hierarchical and Democratic. Whenever a Lord starts a new alliance, he must choose what type the alliance will have. Once defined, it can not be changed in the future. If he chooses a Democratic alliance, every member will be awarded one vote to elect the leader, regardless of its land size. The alliance leader, of course, will be the one with the most votes in the previous turn. In case of a tie, the one with the highest population between those tied will be the leader. If the founder chooses a Hierarchical alliance, he will be the leader (long live the King!). He will only cease to be the alliance leader if his Land is totally conquered. If so, the new Leader
  • You can create or join alliances to aid you in the game. To create an alliance, you must have used at least 3000 moves. The more players in the alliance, the stronger it is. There is no limit to the number of players there can be in an alliance. Many smaller alliances will accept any new member. Larger alliances may have special entry criteria, such as controlling a certain number of settlements or having a certain levels of stats. The top alliances, in terms of settlements governed, can have thousands of settlements.
  • To join an alliance, you will need to obtain the Alliance Password from a member of the alliance (almost every alliance has the leader or government send the password), then enter it and click “Submit Query.” Sharing the password is STRICTLY PROHIBITED!
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