About: Repair facility   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.

AttributesValues
rdfs:label
  • Repair facility
rdfs:comment
  • Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.
dcterms:subject
armortype
  • Light
techlvl
  • 5(xsd:integer)
req
usearmor
  • Light
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
  • *GDI *Nod
Power
  • -30(xsd:integer)
Produced
Role
  • Repair vehicles
Name
  • Repair facility
allows
Structure
  • 1(xsd:integer)
slides
  • TD_GDI_Repair_Facility.gif GDI Repair facility TD_Nod_Repair_Facility.gif Nod Repair facility
Cost
  • 1200.0
Sight
  • 3(xsd:integer)
HP
  • 400(xsd:integer)
Time
  • 80.0
abstract
  • Repairing a unit is far cheaper than training a new unit, but it still requires some resources. The open design of the facility allowed vehicles to drive on and off, allowing it to quickly repair vehicle after vehicle without delay. It was not unheard of for a vehicle being repaired on a Service Depot to also fight to defend the base allowing it to last longer in combat because of its being constantly repaired within a relatively open structure.
is req of
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