rdfs:comment
| - A character's armor rating is a measurement of how well protected he/she is against taking damage. For a detailed look on how armor affects damage, see the article on damage. In summary, an increase of armor by 40 will reduce the damage taken by half, while a decrease of armor by 40 will double damage taken. Armor only affects damage taken from weapons or skills that cause physical and elemental damage. Other skills, such as some Monk, Necromancer, and Mesmer skills, will not have their damage reduced by armor. See damage type for more information.
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abstract
| - A character's armor rating is a measurement of how well protected he/she is against taking damage. For a detailed look on how armor affects damage, see the article on damage. In summary, an increase of armor by 40 will reduce the damage taken by half, while a decrease of armor by 40 will double damage taken. Armor only affects damage taken from weapons or skills that cause physical and elemental damage. Other skills, such as some Monk, Necromancer, and Mesmer skills, will not have their damage reduced by armor. See damage type for more information. There are two different types of armor found on equipment:
* Base armor prevents damage from all affected sources. This armor is written with white text in the format "Armor: X" (The X being the number of the armor rating). All armor sets have some base armor as a part of basic armor. All shields also have base armor.
* Bonus armor only affects damage from specific sources. This armor is written in colored text in the format "Armor + __ (vs. __ Damage)". Many armors as well as some shields and focus items can have bonus armor. In addition to equipment, there are also many skills that can change the armor rating of oneself, allies, or enemies. Also, some equipment and skills provide armor penetration, which can reduce the armor rating of enemies.
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