About: Enfeeble   Sponge Permalink

An Entity of Type : dbkwik:resource/t9ln_EbmcSHrBZziiWPG4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__

AttributesValues
rdf:type
rdfs:label
  • Enfeeble
  • Enfeeble
  • Enfeeble
rdfs:comment
  • Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
  • Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver * Deal moderate damage to up to 2 enemies. * Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
  • Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • This spell may be cast at any creature or group. All target(s) that fail a normal magic test lose 1 point each of S and T. They also suffer the following effects: * Their encumbrance allowance is halved. * All movement penalties for obstacles, difficult ground, and over-encumbrance are doubled for the duration of the spell.
  • Enfeeble is a curse spell that becomes available at level 73 Magic. If cast successfully, Enfeeble lowers your opponent's strength by 10%. Enfeeble costs 8 Earth-Runes, 8 Water-Runes, and 1 Soul-Rune. However if it is unsuccessfully cast, like all other spells in RuneScape Classic, you will be unable to cast any spell for 20 seconds.
  • Before the Evolution of Combat, Vulnerability and Stagger were used along side with Enfeeble for training Magic in metal armour because the spell would always miss with a low enough Magic attack bonus (-65). It could be re-cast indefinitely in this manner, resulting in quick experience. However, This spell will no longer give any experience for missing, and is therefore not recommended for magic training.
Level
  • 73(xsd:integer)
  • Battle Magic 3
dcterms:subject
animresize
  • 250(xsd:integer)
Spellbook
  • Normal
  • Normal Daemonheim
Rune1num
  • 1(xsd:integer)
  • 8(xsd:integer)
anim
  • Enfeeble.gif
Rune
  • Earth
  • Water
  • Body
  • Soul
Spell
  • Enfeeble
Rune2num
  • 1(xsd:integer)
  • 8(xsd:integer)
Runes
  • *8 Earth *8 Water *1 Soul
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Range
  • 48(xsd:integer)
Element
  • N/A
Name
  • Enfeeble
MP
  • 5(xsd:integer)
Type
Caption
  • Felicia wielding the Enfeeble Staff.
dbkwik:wfrp1e/prop...iPageUsesTemplate
Exp
  • 83(xsd:integer)
Uses
  • 4(xsd:integer)
Members
  • Yes
Ingredients
  • A drop of mouse blood
Update
  • Updates galore!
Duration
  • Until sunrise
Rank
  • C
firstseen
Release
  • 2002-10-23(xsd:date)
Damage
  • N/A
Rune3num
  • 1(xsd:integer)
abstract
  • Full: Target suffers from Weakness for 10...26 seconds. Concise: Inflicts Weakness condition (10...26 seconds). __TOC__
  • Image:Enfeeble.png Image:Combonormal.png Image:Focusskill.png Image:Meleeattack.png Image:Soulmagic.png Image:20sec.png Short Range, Maneuver * Deal moderate damage to up to 2 enemies. * Targets receive Disarm (6s). Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses. Disarm: Melee skills cannot be used.
  • Enfeeble (ウィークネス Uīkunesu, lit. Weakness) is a debuffing Staff that is introduced in Fire Emblem Fates. When used in battle, the Enfeeble Staff severely weakens a selected enemy target, reducing all of their stats by 4 (each stat recovers by 1 per turn).
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
  • Enfeeble is a skill used by Prince Malchezaar in Karazhan. Prince Malchezaar Enfeebles 5 random players, excluding the current target. Enfeeble reduces their max hit points to 1, and healing effects and health regen to 0% for about 7 seconds. Healing enfeebled targets has no effect. Enfeebled players must stay 30+ yards away from Malchezaar and watch out for Infernals. After the Enfeeble is up, players return to their previous health.
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