About: Rooms   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
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  • Rooms
  • Rooms
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  • follow the link below.
  • When you are in your room, you will see a little bar at the top left which shows: * Rating (# of stars) * Room name * Edit button * Photograph button Selecting the Edit button brings up a dialog screen with four options: * General - modify the room name and description * Decor - change the walls and floors * Members - manage room membership [1] * Security - control who can and cannot access your room
  • The rooms in Club Waddes are - Town Pond Island (maybe coming)
  • Hall, Lounge, Dining Room, Kitchen, Ballroom, Conservatory; Billiard Room, Librsry, and Study.
  • There are several types of rooms in SimTower. * Condo * Costs $80,000 * Sold once for profit * Only above ground * Population Capacity of 3 * Office * Costs $40,000 * 9 tiles wide, 1 story tall * Can only be placed above ground * Population Capacity of 6 * Fast Food * Costs $100,000 * 16 tiles wide, 1 story * Restaurant * Available at 3 Stars * Costs $200,000 * 24 tiles wide, 1 story * Retail Shop * Available at 3 Stars * Costs $100,000 * 12 tiles wide, 1 story * Hotels Hotels are checked out/rented nightly at a player set rate * Single Room * Available at 2 Stars * Costs $20,000 * 4 tiles wide, 1 story * Capacity of 1 * Double Room
  • Some rooms are only useful when contain widgets. Typically those widgets are placed in the inner part of the room spaced with one tile from the border (E.g. the 5x4 room will have 12 widgets occupying the inner 4x3 area of the room). Such widgets re found in Library (shelves), Training Room (dummies), Workshop (utilities), Casino (gambling utilities), Prison (the fenced area), Torture Chamber (torture utilities), Graveyard (graves), Combat Pit (pit) and Unholy Temple (liquid).
  • In Castle Frank N. Stein's laundry room, Chuck D Head is reading the Transylvanian Times, naked while his bandages are in the wash. He proceeds to break the fourth wall and attack the readers for calmly waltzing back in after ten years' absence. While Igor recoils in horror shortly afterwards, Chuck retrieves his bandages, only to find they've turned pink after the Prof left his thong in the machine. The Prof tries to calm Chuck down, but it doesn't work, and Head's bragging about his popularity on Facebook (built upon a mass of lies) only serves to agitate Chuck even more. Chuck drags a protesting Head away from the laptop to explore unseen parts of the castle, while Stein brags about inventing the internet, from a certain point of view. Chuck goes through a mental list of what he needs,
  • The Dressing Room is always expanding, adding new rooms to meet the needs of its residents. Here is the current roster of room types; to visit the various rooms, click on the relevant tag in the tag list:
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abstract
  • There are several types of rooms in SimTower. * Condo * Costs $80,000 * Sold once for profit * Only above ground * Population Capacity of 3 * Office * Costs $40,000 * 9 tiles wide, 1 story tall * Can only be placed above ground * Population Capacity of 6 * Fast Food * Costs $100,000 * 16 tiles wide, 1 story * Restaurant * Available at 3 Stars * Costs $200,000 * 24 tiles wide, 1 story * Retail Shop * Available at 3 Stars * Costs $100,000 * 12 tiles wide, 1 story * Hotels Hotels are checked out/rented nightly at a player set rate * Single Room * Available at 2 Stars * Costs $20,000 * 4 tiles wide, 1 story * Capacity of 1 * Double Room * Available at 3 Stars * Costs $50,000 * 6 tiles wide, 1 story * Capacity of 2 * Suite * Available at 3 Stars * Costs $100,000 * Capacity of 2 * Housekeeping * Available at 2 Stars * Costs $50,000 * Generates 6 housekeepers * Party Hall * Available at 3 Stars * Costs 500,000 * 24 tiles wide, 2 stories tall * Movie Theater * Available at 3 Stars * Costs $500,000 * 31 tiles wide (first 7 are the screen tiles), 2 stories tall * Parking Ramp * Available at 3 Stars * Costs $50,000 * 16 tiles wide * Must be stacked vertically to get lower stories (Yoot Tower allowed dragging/stretching) * First ramp must be placed on B1 * Parking Space * Available at 3 Stars * Costs $3,000 * 4 tiles wide, 1 story * Provides parking needs for offices and hotel suites * Must be directly connected by parking spaces to a functioning parking ramp on the same floor to function * Recycling Center * Available at 3 Stars * Costs $500,000 * 25 tiles wide, 2 stories tall * Required for offices and restaurants * Can only be built underground * Security * Available at 2 Stars * Costs $100,000 * Satisfies tenant demand for security. * In the event of a disaster, security workers can fight fires or search for bombs * Medical Center * Available at 3 Stars * Costs $500,000 * Satisfies tenant demand for health services
  • follow the link below.
  • When you are in your room, you will see a little bar at the top left which shows: * Rating (# of stars) * Room name * Edit button * Photograph button Selecting the Edit button brings up a dialog screen with four options: * General - modify the room name and description * Decor - change the walls and floors * Members - manage room membership [1] * Security - control who can and cannot access your room
  • The rooms in Club Waddes are - Town Pond Island (maybe coming)
  • In Castle Frank N. Stein's laundry room, Chuck D Head is reading the Transylvanian Times, naked while his bandages are in the wash. He proceeds to break the fourth wall and attack the readers for calmly waltzing back in after ten years' absence. While Igor recoils in horror shortly afterwards, Chuck retrieves his bandages, only to find they've turned pink after the Prof left his thong in the machine. The Prof tries to calm Chuck down, but it doesn't work, and Head's bragging about his popularity on Facebook (built upon a mass of lies) only serves to agitate Chuck even more. Chuck drags a protesting Head away from the laptop to explore unseen parts of the castle, while Stein brags about inventing the internet, from a certain point of view. Chuck goes through a mental list of what he needs, and he and Head proceed to break the fourth wall again before coming to a corridor full of closed doors, where Head hopes not to find a reference to The Shining. Behind each door they find Nanny demanding crumpets, an exercise class, a swarm of bees (including a bound and gagged Charmy), the Shining reference featuring Mr Cuddle Bunny, a psychic octopus monster named Jennifer who eats LOLcats, a bus, a standard broom closet, and for some reason, the cast of The Trap Door. As Head complains that this isn't how Nigel would do things, behind the next door Chuck encounters his identical twin brother from the future who is trying to find a way to realign time. Chuck slams the door on him and keeps going, opening the next door and suddenly unleashing the Pumpkin army, who swarm the webpage and obscure the Prof, who tells the reader to click on something else quick before they can claim the internet.
  • Hall, Lounge, Dining Room, Kitchen, Ballroom, Conservatory; Billiard Room, Librsry, and Study.
  • The Dressing Room is always expanding, adding new rooms to meet the needs of its residents. Here is the current roster of room types; to visit the various rooms, click on the relevant tag in the tag list: * Arts and Crafts - Rooms that contain supplies to make works of art or crafting projects. * Bars - Rooms that sell alcohol. * Bathrooms/Showers/Health/Beauty - Rooms where characters can wash up and/or get makeovers. * Beds/Pillows/Sleepovers - Rooms that contain bedding supplies. * Body Altering - Rooms that transform the body one way or another. * Broadway/Singing/Themes/Music - Rooms where singing (popular songs, show tunes, opera, what have you) is encouraged or downright mandatory. * Cities - Rooms that open into urban areas, especially cities that exist in the real world or within the meta-verse of Ace Attorney. * Clothes/Closets - Rooms that store outfits of all kinds. * Electronics - Rooms that contain the modern conveniences of life. * Exercise/Gym - Rooms that contain equipment for physical toning. * Fantasy/Sci-Fi/Mysterious - Rooms that hold settings from speculative fiction. * Food/Drinks/Restaurants - Rooms that offer sustenance. * Formal Rooms - Rooms for high-class socialization. * Garden - Rooms that lead to places where plants are grown and maintained. * Geeking Out - Rooms that reference modern popular culture in its props, costumes, and/or activities. Usually involves some kind of body- or clothes-altering. * Hospital - Rooms that offer medical supplies and equipment. * In-Game Locations - Rooms that recreate locales from the Ace Attorney meta-verse. * Kitchen - Rooms where food is stored and prepared. * Law and Order - Rooms pertaining to law enforcement. * Lounges - Rooms where people can sit and relax. * Mindfuck/Horror - Rooms that prey on one's darkest fears, worst nightmares, or deepest guilt. * Misc - Rooms that don't fit into any neat category. * Offices - Rooms from which people work, or at least pretend to work. * One-Shot Gimmicks - Rooms that have some kind of quirk to them that also don't fit into any other category. * Outdoors - Rooms that lead to open-air locations. * Parties - Rooms that celebrate one thing or another. * Personal - Rooms claimed as the living space for at least one character. * Philosophical/Thought-based - Rooms that alter or reveal the inner workings of the mind in a mostly harmless fashion. * Pool's Open - Rooms where swimming is most likely mandatory should Damon Gant be around. * School/Education/Libraries - Rooms that offer reading and teaching material. * Science - Rooms for the advancement of understanding into the inner workings of the universe. * Seasonal - Rooms locked in a specific time of year. * Strictly For Silliness - Rooms that have a good sense of humor, if rooms could have a sense of humor. * Study - Rooms for meditation and entertaining guests. * Theater/Entertainment - Rooms that celebrate all things pertaining to the performing arts. * Theme Park - Rooms that contain thrill rides for all ages. * Toys/Games - Rooms for play. * Verbal Alterations/Truth/Lie - Rooms that change the way one speaks. * Viewing/Contacting Home - Rooms that offer a window and/or a lifeline to the outside world.
  • Some rooms are only useful when contain widgets. Typically those widgets are placed in the inner part of the room spaced with one tile from the border (E.g. the 5x4 room will have 12 widgets occupying the inner 4x3 area of the room). Such widgets re found in Library (shelves), Training Room (dummies), Workshop (utilities), Casino (gambling utilities), Prison (the fenced area), Torture Chamber (torture utilities), Graveyard (graves), Combat Pit (pit) and Unholy Temple (liquid). Some rooms may also contain additional walled widgets. Those are placed on walls and stone between two unused wall spaces in line (E.g. the 7 narrow tiles of wall would contain up to 3 widgets). Such rooms are Library, Training Room, Workshop, Casino and Torture Chamber. The Unholy Temple and Graveyard both have additional nested widgets that are placed by the same rules inside the primary widgets of the room (one per room) (E.g. in 5x5 temple the liquid will cover central 3x3 area with hand appearing in the center of it). Several rooms have pseudo widgets: hatches in Hatchery, tables in Guard Room and different walled pseudo widgets in every room except bridges. Those rooms as well as Lair, Treasury and bridges are functional regardless of their shape.
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