Effect: This power allows a Jedi to control the amount of oxygen flowing into his or her body. The Jedi takes control of the surrounding atmosphere, pulling oxygen molecules through the skin into the lungs. With this power the Jedi can effectively breathe underwater, and conversely, a water breather could survive on land. In game terms, this power negates the need for a breath mask, mechgill, or any rebreather gear. In the cold of space or a hard vacuum, however, this power would be of little use. Even if the Jedi could somehow survive the drastic changes in pressure or the extreme temperatures, there is not enough oxygen in these enviornments for the Jedi to "grab." This power will remain up until the character either takes incapacitating damage or willfully drops it.
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rdf:type
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rdfs:label
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rdfs:comment
| - Effect: This power allows a Jedi to control the amount of oxygen flowing into his or her body. The Jedi takes control of the surrounding atmosphere, pulling oxygen molecules through the skin into the lungs. With this power the Jedi can effectively breathe underwater, and conversely, a water breather could survive on land. In game terms, this power negates the need for a breath mask, mechgill, or any rebreather gear. In the cold of space or a hard vacuum, however, this power would be of little use. Even if the Jedi could somehow survive the drastic changes in pressure or the extreme temperatures, there is not enough oxygen in these enviornments for the Jedi to "grab." This power will remain up until the character either takes incapacitating damage or willfully drops it.
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dcterms:subject
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Row 1 info
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prereq
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Row 2 info
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Row 1 title
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Row 2 title
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ITEM
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Row 3 info
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Row 3 title
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LV
| - 12(xsd:integer)
- 16(xsd:integer)
- 20(xsd:integer)
- 24(xsd:integer)
- 28(xsd:integer)
- 32(xsd:integer)
- 36(xsd:integer)
- 40(xsd:integer)
- 44(xsd:integer)
- 48(xsd:integer)
- 52(xsd:integer)
- 56(xsd:integer)
- 60(xsd:integer)
- 64(xsd:integer)
- 68(xsd:integer)
- 70(xsd:integer)
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dbkwik:domo/proper...iPageUsesTemplate
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Box Title
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Element
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CD
| - 40(xsd:integer)
- 54(xsd:integer)
- 77(xsd:integer)
- 106(xsd:integer)
- 140(xsd:integer)
- 185(xsd:integer)
- 235(xsd:integer)
- 304(xsd:integer)
- 380(xsd:integer)
- 470(xsd:integer)
- 600(xsd:integer)
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Name
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MP
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Type
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DESC
| - Controls breathing to increase magic power.
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dbkwik:starwarsmus...iPageUsesTemplate
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Icon
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SP
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Effects
| - Recovers 1092 MP
- Recovers 1240 MP
- Recovers 130 MP
- Recovers 1404 MP
- Recovers 16 MP
- Recovers 188 MP
- Recovers 274 MP
- Recovers 31 MP
- Recovers 380 MP
- Recovers 517 MP
- Recovers 53 MP
- Recovers 705 MP
- Recovers 8 MP
- Recovers 825 MP
- Recovers 84 MP
- Recovers 957 MP
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eq
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abstract
| - Effect: This power allows a Jedi to control the amount of oxygen flowing into his or her body. The Jedi takes control of the surrounding atmosphere, pulling oxygen molecules through the skin into the lungs. With this power the Jedi can effectively breathe underwater, and conversely, a water breather could survive on land. In game terms, this power negates the need for a breath mask, mechgill, or any rebreather gear. In the cold of space or a hard vacuum, however, this power would be of little use. Even if the Jedi could somehow survive the drastic changes in pressure or the extreme temperatures, there is not enough oxygen in these enviornments for the Jedi to "grab." This power will remain up until the character either takes incapacitating damage or willfully drops it.
* Control Difficulty: Moderate
* Alter Difficulty: Very Difficult
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is prereq
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