About: Wind God Fist   Sponge Permalink

An Entity of Type : dbkwik:resource/a6gZhNV8NtpTvydeLvLTHQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Focusing wind chakra into fist and then crouching and dashing at the target with great speed the user will strike up at the target coating their arm in wind chakra and thrusting upwards into the stomache and releasing the energy to send the target flying upwards several feet.

AttributesValues
rdf:type
rdfs:label
  • Wind God Fist
rdfs:comment
  • Focusing wind chakra into fist and then crouching and dashing at the target with great speed the user will strike up at the target coating their arm in wind chakra and thrusting upwards into the stomache and releasing the energy to send the target flying upwards several feet.
  • Wind God Fist (風神拳 Fūjinken) is a move introduced in the first Tekken game that is available to all practitioners of Mishima Style Fighting Karate and Armor King, although it was called Rising Uppercut in all English-language versions before Tekken Tag Tournament 2, and Armor King's version is called the Palm Upper. Its input is f,N,d,D/F+2 for Heihachi, Kazuya, and Jin /Devil Jin while Jinpachi's version has an input of D/F+2. During the animation, the character will perform a crouch-dash (in Kazuya's case, a light-dash can also be performed thanks to his Mist Step), and while rising from a crouching position, will launch a powerful and solid uppercut that sends the enemy flying into the air. Kazuya's version also has an optional input of f,N,D/F+2.
Command
  • D/F+2
  • f,N,d,D/F+2
dcterms:subject
jutsu type
  • Wind Release
debut shippuden
  • No
literal english
  • Wind God Fist
jutsu rank
  • C
jutsu classification
  • Ninjutsu, Taijutsu,
Hit
  • -
unnamed jutsu
  • No
Frames
  • -
jutsu range
  • Short,
jutsu class type
  • Offensive
jutsu media
  • Anime, Manga
dbkwik:narutofanon...iPageUsesTemplate
dbkwik:tekken/prop...iPageUsesTemplate
Users
  • Mitsunari Sasuke
Stance
  • -
Romaji
  • Fuujinken
Properties
  • JG
Block
  • -
CH
  • -
Damage
  • 27(xsd:integer)
Move Name
  • Wind God Fist
Hit Range
  • h
Image(s)
abstract
  • Wind God Fist (風神拳 Fūjinken) is a move introduced in the first Tekken game that is available to all practitioners of Mishima Style Fighting Karate and Armor King, although it was called Rising Uppercut in all English-language versions before Tekken Tag Tournament 2, and Armor King's version is called the Palm Upper. Its input is f,N,d,D/F+2 for Heihachi, Kazuya, and Jin /Devil Jin while Jinpachi's version has an input of D/F+2. During the animation, the character will perform a crouch-dash (in Kazuya's case, a light-dash can also be performed thanks to his Mist Step), and while rising from a crouching position, will launch a powerful and solid uppercut that sends the enemy flying into the air. Kazuya's version also has an optional input of f,N,D/F+2. A variant of this move exists known as an Electric Wind Godfist (abbreviated EWGF). Armor King's version of the move is named Tiger Uppercut.
  • Focusing wind chakra into fist and then crouching and dashing at the target with great speed the user will strike up at the target coating their arm in wind chakra and thrusting upwards into the stomache and releasing the energy to send the target flying upwards several feet.
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