rdfs:comment
| - A suit of armor can operate for 36 hours on a single Liquid Naquadah Vial, with optional thermovoltaic and photovoltaic cells to allow for recharging should the user be in the field longer than 36 hours. The 36 hours operating time includes a Life Support system that is able to provide Nanite, Radiation, Chemical, Biological, and Pheromone protection to the user. Like all armor and vehicles of the Republic, AV-1s Scout Armor includes a Crackerjack Neural Link in the base of the helmet to allow the user to better control the suit and give the wearer a direct link to the internal computer.
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abstract
| - A suit of armor can operate for 36 hours on a single Liquid Naquadah Vial, with optional thermovoltaic and photovoltaic cells to allow for recharging should the user be in the field longer than 36 hours. The 36 hours operating time includes a Life Support system that is able to provide Nanite, Radiation, Chemical, Biological, and Pheromone protection to the user. Like all armor and vehicles of the Republic, AV-1s Scout Armor includes a Crackerjack Neural Link in the base of the helmet to allow the user to better control the suit and give the wearer a direct link to the internal computer. Located on the right arm is an Entrencher. This device is able to raise or lower the earth in front of the user instantly, thus allowing the user to create instant foxholes and trenches. Built into the mesh is a Stillsuit, which will recycle the water from sweat, breath, urine, feces, and other bodily waste to allow the wearer to reclaim the spent water and allow them to continue operating in desert conditions. All suits have built in shielding that will deflect lasers, bullets, and fast moving melee weapons to protect the user from said objects. However, too many shots in quick secession and the shield will overheat. Just below the headlamp is a Holographic Recorder that is able to record everything in front of the user.
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