About: Metronome   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MetroNome use the Touch Screen or Trackball to control the BPM/Tone.

AttributesValues
rdf:type
rdfs:label
  • Metronome
  • MetroNome
  • Metronome
rdfs:comment
  • MetroNome use the Touch Screen or Trackball to control the BPM/Tone.
  • __NOWYSIWYG__ Metronome Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Metronome is a unique Normal-type move. The Pokémon uses one random attack, which could be any move in the entire game, including moves that are specific to certain Pokémon.
  • Metronome is a very powerful Mage spell. It barrages enemies with random, chaining effects. The effects will jump from person to person if multiple enemies are around. When cast, it has a 50% chance to cast frost nova. If it does not cast frost nova, it will begin a chain of 10 spells. A spell is cast every half second on the target. Frost nova is included in the chain, and can be cast multiple times, as any other spell. The spells that can be cast in the chain of 10 are listed below.
  • In 2378, Seven of Nine, while in the holodeck, made use of a metronome while playing a piano. (VOY: "Human Error")
  • Metronome is the 19 year old tomgirl brother of Cadence and Tapestrea. He is a tag along, and follows both of his sisters along, trying to "learn" things from them. He creates a bigger rivalry between the two, as they fight for his affection.
  • A device that gives a steady click a certain variable speed.
  • Randomly uses any one of all moves (even not in user's movelist).
  • A Metronome is a mechanical device that produces a constant audible pulse continuously in beats per minute. Some devices uses flashes of light corresponding to the rhythm while other devices may use pendulums to produce musical rhythm. This device is used to maintain a consistent tempo with steady beat that would be otherwise too difficult to measure or determine by individuals.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|MetronomeNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
sameAs
Generation
  • I
appeal
  • 2(xsd:integer)
  • 3(xsd:integer)
Level
  • Medium
Strength
  • 10(xsd:integer)
  • 12(xsd:integer)
  • 20(xsd:integer)
Version
  • 1(xsd:double)
  • 4(xsd:double)
dcterms:subject
Tips
  • *Having the mandachord's melody set to a consistent rhythm makes it much easier to sync up your buffs. *Similar to Octavia's other abilities, without a melody this skill will do nothing. *The longer the pause is between notes, the higher is the percentage gained per successful action. *The intensity of light rings is determined by the number of notes in a particular column.
Battle Start
  • 123(xsd:integer)
kingsrock
  • 0(xsd:integer)
Soldiers
  • 2650(xsd:integer)
  • 2915(xsd:integer)
contesttype
  • Cute
skill lv
  • All enemies' ATK 25% down / 10% chance
  • All enemies' ATK 25% down / 5% chance
magiccoat
  • 0(xsd:integer)
brightpowder
  • 0(xsd:integer)
snatch
  • 0(xsd:integer)
procs
  • 3(xsd:integer)
Hotkey
  • 3(xsd:integer)
cardimage
  • Metronome.png
Affects
  • User
ATK
  • 2850(xsd:integer)
  • 3135(xsd:integer)
gameimage
  • MalletIcon.png
friendship max
  • As long as it's you, a little
  • change in tempo's not so bad.
Cooldown
  • 2(xsd:double)
detect
  • 0(xsd:integer)
friendship event
  • ...you're gonna totally
  • No! I said no! Come any
  • closer and...
  • through me off my tempo!
battle end
  • I'm off tempo!?
Rarity
  • R
archetype
  • Good
login
  • My tempo almost crawled to a
  • stop while you were gone.
Vivace
  • *Octavia and her allies can perform jumps to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Vivace buff which increases movement speed by 10% / 15% / 20% / 30% for 5 / 8 / 12 / 15 seconds. **Speed bonus is affected by Ability Strength. **Buff duration is affected by Ability Duration. **Synchronize percentages can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Vivace buff icon will also be displayed with the remaining buff duration beneath and speed bonus percentage at the top-right of the icon. *Double jump , wall climb , and wall jump can also be used to synchronize. *Players can repeatedly jump, double jump, wall climb, and wall jump to reapply the Vivace buff while in range of Metronome.
Synchronize
  • How to Synchronize with Metronome: *Each line of Melody notes is visually represented as a concentric ring of light, which begins at the edge of the melodic aura and shrinks toward Octavia’s feet, where the ring disappears as the sound of the notes are played. *In order to gain buffs, players must time their actions to sync with the moment a concentric ring is centered on Octavia, as the sound of the notes are played. A flash of light will appear below the player upon a successful sync. **Each player must perform actions individually to gain buffs. Sync buffs are gained per-player and are not shared between allies in range. *The amount of notes on one line of the Melody section on the Mandachord determines the brightness of the concentric rings.
Forte
  • *Octavia and her allies can use melee weapons to gain synchronize percentages from 0% to 100%. Once the synchronize percentage reaches 100%, the player gains the Forte buff, which applies 20% / 25% / 25% / 30% bonus damage to melee weapon for 5 / 8 / 12 / 15 seconds. **Melee damage bonus is affected by Ability Strength. **Buff duration is affected by Ability Duration. **Synchronize percentage can lower or raise depending on the player’s timing. **Synchronize percentage is displayed as an icon with the current stored percentage beside the health and shield indicators on the HUD. Once synchronized, the Forte buff icon will also be displayed with the remaining buff duration beneath and melee damage bonus percentage at the top-right of the icon. *Charge attack can also be used to gain Forte. *Players can repeatedly attack with melee weapons to reapply the Forte buff while in range of Metronome. *Metronome can be recast while active to refresh its duration. *Casting Metronome is not a One-Handed Action and interrupts other actions, but allows movement. *Casting animation is affected by Casting Speed, such as from Natural Talent and Speed Drift. *When Octavia is standing on higher elevations or objects, the concentric rings of light from the melodic aura will partially fade depending on the surrounding terrain to allow better visibility. *Concentric ring color and Nocturne cloak effect are affected by Octavia’s chosen Warframe energy color. *Metronome affects the visuals and audio of any nearby Mallet and Resonator belonging to Octavia herself.
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