About: Healer's insignia   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When charged with an insignia recharge, the insignia increases the life points restored by any food by 5%, rounding down, so a rocktail, normally healing 2300, would heal 2415 instead. Unlike expensive spices, this item works on saradomin brews, making them heal 1050 life points instead of 1000. The healer's insignia stacks with expensive spices. The +50 life points boost from expensive spices is applied first before the 5% boost from the healer's insignia. It uses up 1% of charge for every two pieces of food or saradomin brew consumed. The insignia recharge gives the Healer's insignia about 200 charges. There is a similar increase when the insignia is not charged, but it's only a 1% bonus. One significant disadvantage of this item is that like the attacker's insignia, the healer's insigni

AttributesValues
rdf:type
rdfs:label
  • Healer's insignia
rdfs:comment
  • When charged with an insignia recharge, the insignia increases the life points restored by any food by 5%, rounding down, so a rocktail, normally healing 2300, would heal 2415 instead. Unlike expensive spices, this item works on saradomin brews, making them heal 1050 life points instead of 1000. The healer's insignia stacks with expensive spices. The +50 life points boost from expensive spices is applied first before the 5% boost from the healer's insignia. It uses up 1% of charge for every two pieces of food or saradomin brew consumed. The insignia recharge gives the Healer's insignia about 200 charges. There is a similar increase when the insignia is not charged, but it's only a 1% bonus. One significant disadvantage of this item is that like the attacker's insignia, the healer's insigni
Strength
  • 0(xsd:integer)
store
  • 500(xsd:integer)
low
  • No
Examine
  • Increases your existing armour's prayer bonus and the amount of health restored from food.
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 0(xsd:integer)
seller
  • Commander Connad
Equipable
  • Yes
alchable
  • No
destroy
  • Drop
disassembly
  • no
offAccuracy
  • 0(xsd:integer)
Quest
  • No
offDamage
  • 0(xsd:integer)
mainAccuracy
  • 0(xsd:integer)
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 10(xsd:integer)
Stackable
  • No
Tier
  • n/a
Slot
  • Pocket
Magic
  • 0(xsd:integer)
Name
  • Healer's insignia
Value
  • 95000(xsd:integer)
Currency
Members
  • Yes
Weight
  • 0(xsd:integer)
  • 0(xsd:double)
Update
  • Barbarian Assault Redux
Armour
  • 0(xsd:integer)
Class
  • None
Life
  • 0(xsd:integer)
Accuracy
  • 0(xsd:integer)
ID
  • 31925(xsd:integer)
high
  • No
Release
  • 2014-08-26(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • None
abstract
  • When charged with an insignia recharge, the insignia increases the life points restored by any food by 5%, rounding down, so a rocktail, normally healing 2300, would heal 2415 instead. Unlike expensive spices, this item works on saradomin brews, making them heal 1050 life points instead of 1000. The healer's insignia stacks with expensive spices. The +50 life points boost from expensive spices is applied first before the 5% boost from the healer's insignia. It uses up 1% of charge for every two pieces of food or saradomin brew consumed. The insignia recharge gives the Healer's insignia about 200 charges. There is a similar increase when the insignia is not charged, but it's only a 1% bonus. One significant disadvantage of this item is that like the attacker's insignia, the healer's insignia degrades rather fast when the user constantly heals.
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