rdfs:comment
| - Stone (debuff) causes all DEF contributed by items is reduced by 50%. If HP is over 25%, you will lose 1% of your HP every 5 seconds. Increases your MDEF by 25%. Changes your elemental status as "Earth LV 1" (150% damage from Fire based attacks, 125% damage from Poison, 25% damage from Earth, 90% damage from Wind). Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage. Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up). Ignores Steal and Lux Aeterna.
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abstract
| - Stone (debuff) causes all DEF contributed by items is reduced by 50%. If HP is over 25%, you will lose 1% of your HP every 5 seconds. Increases your MDEF by 25%. Changes your elemental status as "Earth LV 1" (150% damage from Fire based attacks, 125% damage from Poison, 25% damage from Earth, 90% damage from Wind). Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage. Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up). Ignores Steal and Lux Aeterna. Note: The Stone status effect is a two-stage effect. When a character is first inflicted with the Stone status, they are still able to move, and being attacked does not cancel the effect - note that during this time they can be effected by Lux Aeterna, and cannot attack or use skills but still able to use items. Once the Stone "hardens," the character is immobilized and being attacked will break the Stone curse.
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