About: Primal Fury   Sponge Permalink

An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Primal Fury
rdfs:comment
  • |}
  • Primal Fury is a passive druid ability learned at level 30.
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Level
  • 26(xsd:integer)
  • 30(xsd:integer)
dcterms:subject
maxnum
  • 6(xsd:integer)
Cast Time
  • Passive
Mastery
  • Ordination
Hotkey
  • 4(xsd:integer)
augment
  • 200(xsd:integer)
cardimage
  • PrimalFury.png
recast
  • 2.0
gameimage
  • PrimalFuryIcon.png
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:warframe/pr...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Number
  • 1(xsd:integer)
Category
  • Buff
Range
  • 2(xsd:integer)
  • Up to 35.0 meters
Stance
  • 200(xsd:integer)
Cast
  • 2.0
L
  • 26(xsd:integer)
  • 40(xsd:integer)
  • 54(xsd:integer)
  • 68(xsd:integer)
  • 79(xsd:integer)
  • 89(xsd:integer)
Energy
  • 25(xsd:integer)
Power
  • 37(xsd:integer)
Name
  • Primal Fury
wheel
  • Wheel Gold Symbol.png
DESC
  • An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and combat attack damage. This spell does not require any concentration, but can only be maintained on a single ally.
Info
  • *Wukong equips his legendary Iron Staff, a melee weapon whose reach lengthens by an additional 2% / 5% / 10% / 20% with each strike up to a maximum melee range bonus of 200%. Normal attacks inflict 100 / 125 / 200 / 250 base damage, and wall attacks inflict 167 / 208 / 333 / 417 base damage. Slide attacks inflict 214 / 267.5 / 428 / 535 base damage. Aerial attacks and slam attacks inflict 200 / 250 / 400 / 500 base damage, and slam attacks inflict an additional 150 damage with a 10% status chance within 3 meters. Attacks have a 200% critical damage multiplier with a 25% critical chance and a 25% status chance. Finally, the Iron Staff has 60% blocking effectiveness. **Base damage is distributed between 85% damage and 15%, damage. **Base damage is affected by Ability Strength and the Melee Combo Counter. **Primal Fury is also affected by equipped melee mods including: ***Base damage , elemental damage, physical damage, faction damage, channeling , critical damage, critical chance, status chance, attack speed , and range mods . ***Primal Fury's base damage uses the following expression when accounting for Ability Strength: . As an example, with a maxed Steel Charge, Pressure Point, and Intensify, the normal attacks of a rank-3 Primal Fury will have base damage. ***Melee range mods affect Primal Fury's initial reach but do not affect the radius of slam attacks. ***Primal Fury is not affected by the equipped melee weapon's stats, weapon augments , class-specific mods , Riven Mods, or stat-modifying skins . **Radial damage from slam attacks diminishes with distance, does not have a critical chance, is not affected by the Melee Combo Counter, and will stagger enemies within range. **Ground finishers inflict 300% of the total modified damage from normal attacks. Prompted melee finishers inflict 2400% of the total modified damage from normal attacks as Finisher damage. ***The damage composition of a ground finisher is the same as a modified normal attack. ***The finisher multipliers for both attacks are affected by Finishing Touch. **Each attack adds to the Melee Combo Counter; however, radial damage from slam attacks does not. **Melee range bonus per strike is affected by Ability Range, while the maximum melee range bonus is not. **Each hit on the Melee Combo Counter corresponds to the number of additive stacks from the melee range bonus . The melee range bonus will reset when the Melee Combo Counter resets. ***The melee range bonus stacks additively with melee range mods . **Wukong is unable to use any other weapon while Primal Fury is active but can use all other abilities. *Primal Fury drains 3 energy per second while active and will remain active until Wukong's energy is depleted, or the ability is deactivated by pressing the ability key again . **Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration. **Wukong cannot replenish energy using Energy Siphon or Team Energy Restores while Primal Fury is active but can replenish energy using Energy Orbs and Rage. *While Primal Fury is active, blocking will reduce incoming frontal damage by 60%. **Damage reduction is not affected by Ability Strength. *Primal Fury comes installed with its own unique stance. Additional combos will be unlocked as Primal Fury increases in rank.
Duration
  • N/A
  • Until Cancelled
Icon
  • Icon orange fist glowing.jpg
Class
  • Druid
  • Fury
Description
  • You gain an additional 8 Rage when you critically strike with a Bear Form attack.
  • Summon the Iron Staff and unleash fury. Energy Drain: 3 s-1
  • Damage over time cannot trigger these effects.
  • You gain an additional combo point when you critically strike with a combo-generating attack.
School
  • Physical
Target
  • Group Friend
Damage
  • 100(xsd:integer)
Effects
  • *On any combat or spell hit this spell may cast Battle Fury on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute. **Increases Ability Casting Speed of target by **Increases Attack Speed of target by **Increases Damage Per Second of target by *Increases STR, AGI, WIS and INT of target by *Adds to base avoidance. *Increases Mitigation of target vs elemental, noxious and arcane damage by
Requirements
  • Bear Form, Cat Form
abstract
  • |}
  • Primal Fury is a passive druid ability learned at level 30.
  • {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Primal FuryNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Primal FuryNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Mod Card image |rowspan=4 style="width:60px;text-align:center;"|File:Ability image in gameENERGYEnergy requiredKEYDefault hotkey for ability  |rowspan=4|Ability nameIn-game Description of ability |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:Effectivenss of the ability (generally whatever is effected by Ability Strength) |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:Duration of the ability (generally whatever is effected by Ability Duration) |- | style="padding-right: 6px;" |Range:Range of the ability (generally whatever is effected by Ability Range) |- |style="padding-right: 6px; border-top:1px solid white;" |Misc:Every statistic that is not affect by Ability Strength/Duration/Range |} {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A  |rowspan=4|Primal FuryNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |}
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