About: Lair (BTP)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Lair is a location in the Primordial Dream used as a haven by a particular Beast. The Lair is as much a part of the Beast's soul as the Horror itself, and collapsing or damaging parts of the Lair harms the Beast. The center of the Lair is the Heart; if this chamber is collapsed, the Beast will die. Members of a brood may connect their Lairs to one another, either with Burrows or a shared Chamber. The Lair may also be connected to the rest of the Primordial Dream, allowing the Horror to roam outside when it gets hungry.

AttributesValues
rdfs:label
  • Lair (BTP)
rdfs:comment
  • A Lair is a location in the Primordial Dream used as a haven by a particular Beast. The Lair is as much a part of the Beast's soul as the Horror itself, and collapsing or damaging parts of the Lair harms the Beast. The center of the Lair is the Heart; if this chamber is collapsed, the Beast will die. Members of a brood may connect their Lairs to one another, either with Burrows or a shared Chamber. The Lair may also be connected to the rest of the Primordial Dream, allowing the Horror to roam outside when it gets hungry.
dcterms:subject
abstract
  • A Lair is a location in the Primordial Dream used as a haven by a particular Beast. The Lair is as much a part of the Beast's soul as the Horror itself, and collapsing or damaging parts of the Lair harms the Beast. The center of the Lair is the Heart; if this chamber is collapsed, the Beast will die. Beyond the Heart, the Lair is formed of Chambers and Burrows. Chambers are dream-reflections of places in the real world where someone experienced tremendous supernatural fear. If a Beast caused this fear, such as by successfully using a Nightmare on someone in that location, they may be able to add the Chamber to their Lair. They may also use a Chamber created by someone else (another Beast or another supernatural being) if they can figure out just how the Chamber was created. Burrows connect Chambers to one another. Members of a brood may connect their Lairs to one another, either with Burrows or a shared Chamber. The Lair may also be connected to the rest of the Primordial Dream, allowing the Horror to roam outside when it gets hungry. Conditions inside the Lair are described by Lair Traits, a persistent condition or tilt that affects any non-Beast inside. The Beast can try to impose those Lair Traits on their environment, essentially merging their Lair with reality. This is easier when the environment already resembles the Lair in some respect. In a similar way, a Beast can try to access their Lair from the real world, and this is made easier when their location resembles one of their Chambers. When a Beast physically enters their Lair, they merge bodily with their Horror, unless it is Slumbering (10 Satiety). As Beasts become more powerful, their Lairs become larger and can carry more Lair Traits. A non-Beast who enters the Lair is subjected to the harmful effects of all Lair Traits, and humans risk a breaking point from fear. Optionally, a Beast can extend someone permanent access to their Lair, which shields that individual from the negative effects of Lair Traits. This access allows the individual to access other Chambers of a shared Lair, not just the Lair of the Beast who granted it.
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