About: Scorch Shot   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Scorch Shot is a secondary weapon for the Pyro. It is a flare gun with a gray barrel and an orange painted muzzle, notably seen in Meet the Pyro. This weapon fires a projectile that can be reflected, but has a 50% damage penalty, so it deals 15 damage. When it hits an enemy, a wall, or a building, it will explode in a radius similar to a rocket, deal 15 damage to all inside the area and ignite them with all the same fire time and damage as the Pyro's Flamethrower. If reflected back, this will damage the Pyro but will not ignite him and will ignite and damage his teammates. This uses the kill Taunt Execution. After hitting a enemy, this will bounce off of them potentially hitting another enemy or the same if the enemy is not careful, igniting him or another person again.

AttributesValues
rdfs:label
  • Scorch Shot
rdfs:comment
  • The Scorch Shot is a secondary weapon for the Pyro. It is a flare gun with a gray barrel and an orange painted muzzle, notably seen in Meet the Pyro. This weapon fires a projectile that can be reflected, but has a 50% damage penalty, so it deals 15 damage. When it hits an enemy, a wall, or a building, it will explode in a radius similar to a rocket, deal 15 damage to all inside the area and ignite them with all the same fire time and damage as the Pyro's Flamethrower. If reflected back, this will damage the Pyro but will not ignite him and will ignite and damage his teammates. This uses the kill Taunt Execution. After hitting a enemy, this will bounce off of them potentially hitting another enemy or the same if the enemy is not careful, igniting him or another person again.
dcterms:subject
abstract
  • The Scorch Shot is a secondary weapon for the Pyro. It is a flare gun with a gray barrel and an orange painted muzzle, notably seen in Meet the Pyro. This weapon fires a projectile that can be reflected, but has a 50% damage penalty, so it deals 15 damage. When it hits an enemy, a wall, or a building, it will explode in a radius similar to a rocket, deal 15 damage to all inside the area and ignite them with all the same fire time and damage as the Pyro's Flamethrower. If reflected back, this will damage the Pyro but will not ignite him and will ignite and damage his teammates. This uses the kill Taunt Execution. After hitting a enemy, this will bounce off of them potentially hitting another enemy or the same if the enemy is not careful, igniting him or another person again.
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