The Burning fist is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
Attributes | Values |
---|
rdfs:label
| - Burning Fist
- Burning fist
|
rdfs:comment
| - The Burning fist is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
- Burning Fist, called 10.000 Divine Fists of the Dragon King (万聖竜王拳 mansenryuuouken) in the Japanese version, is an unblockable move usable by Paul Phoenix since Tekken 2. In execution and power, it is similar to Marshall and Forest Law's unblockable, Charge Power Punch. However, unlike Charge Power Punch, Burning Fist cannot be cancelled once initiated. Also, despite being an unblockable, the move can be reversed as well as punch parried. If this move hits a standing opponent, they will be sent rolling across the screen, much like a counter-hit Phoenix Smasher.
|
Command
| |
specialnotes
| - * The burning fist dies when the eyeball dies.
* Slaying a fist drops the damage reduction on the eye by half.
** Damage inflicted by the Hero/ine on the eyeball, is divided by 4, if the 2 fists remain, and are divided by 2, if 1 fist remains.
|
dcterms:subject
| |
Tips
| - Slay Yog-Dzewa first, if possible.
- * Use a wand, or potion, to slow down the fists.
** Wand of Slowness can help by making it slower with its attacks.
** Using a Potion of Toxic Gas in combination with a Potion of Invisibility will aid in the fight tremendously. Provided, of course, you stay out of the gas' range.
*** You should use a Potion of Invisibility to get to the fists without being noticed.
* Using a Scroll of Mirror Image will be very helpful.
* Obtaining a rare Vampiric-enchanted weapon can be a real boon when fighting the fists.
* Melee-centric combat approach:
- * See: Yog-Dzewa Boss Guide
* Armor that absorbs up to 40 Dmg, is needed to get through the fight.
* A weapon that inflicts an approximate average of 30-35 Dmg is needed, to face & defeat Yog-Dzewa.
* Potion of Healing, to help heal throughout the fight.
* The Burning Fist is especially weak against the Bleeding, Poisoned, & Vertigo debuffs, so inflict them on the Burning Fist before attacking, for additional Damage-Over-Time & Crowd Control, expediting the fight.
* Items that inflict the Paralyzed debuff are optimal against the Burning Fist.
|
Behavior
| - The burning fist is always surrounded by fire.
* Its fiery aura will set the Rotting fist on fire, damaging it as normal fire.
|
Hit
| |
Frames
| |
dbkwik:pixeldungeo...iPageUsesTemplate
| |
dbkwik:tekken/prop...iPageUsesTemplate
| |
Stance
| |
Properties
| |
Block
| |
CH
| |
Damage
| - 67(xsd:integer)
- 90(xsd:integer)
|
Move Name
| |
Hit Range
| |
Image(s)
| |
abstract
| - The Burning fist is a standard enemy that can be found in and. __TOC__ __NOEDITSECTION__
- Burning Fist, called 10.000 Divine Fists of the Dragon King (万聖竜王拳 mansenryuuouken) in the Japanese version, is an unblockable move usable by Paul Phoenix since Tekken 2. In execution and power, it is similar to Marshall and Forest Law's unblockable, Charge Power Punch. However, unlike Charge Power Punch, Burning Fist cannot be cancelled once initiated. Also, despite being an unblockable, the move can be reversed as well as punch parried. If this move hits a standing opponent, they will be sent rolling across the screen, much like a counter-hit Phoenix Smasher.
|