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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Common tall hammer simple as it is brutal.

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  • Club
  • Club
  • Club
  • Club
  • Club
  • Club
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  • Club
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  • Common tall hammer simple as it is brutal.
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __TOC__
  • ==See Also==__NOEDITSECTION__ * One-handed Weapons () * Melee Weapons () * Weapons ()
  • (with Haggle: 0) * Buy: 3T * Sell: 1T 5F
  • The club is a type of weapon used by Priests, Nomads, Mystics, Soldiers, and Gladiators. Some weapons classified as clubs are really more like maces. Types of clubs include: * Scratched Club * Clava Decorata * Epic Clava Decorata * Military Club * Trabs * Spiked Rod
  • Club - двухдверный хэтчбэк, напоминающий Volkswagen Polo с передом от 1987-1989 Volkswagen Golf GTI. По сравнению с остальными хэтчбэками в игре Club является одним из самых больших, он сопоставим по размеру с джипом Mesa. Club является переднеприводным автомобилем.
  • The Club was Tak's first weapon. It was only used in the original Tak and the Power of Juju game, and was overall, a weak weapon. It could defeat enemies at a very slow rate, but was effective at breaking pots, and other destructables. It can be assumed the club was the standard defense of all of the Pupanunu Villagers. The club was replaced by the Spirit Rattle once it is obtained, and cannot be used again.
  • A Club is one of the many types of Weapons. It is very simple, as it is a short stick held in one hand. Clubs are probaly one of the earliest weapons, because our ancestors could simply pick up a stick and use it as a weapon.
  • The Club is the location where a number of students gather to have fun.
  • "Club" is a song that comes on the radio when Lois tries to distract Stewie on the way home from a bad birthday party of an eleven year-old Indian "friend" she met for him in "Chris Cross".
  • According to Vetron's Guide to Weapons and Armour, the club has a "2" effectiveness rating.
  • Club is the ninth episode of Red vs. Blue: Season 14. It aired on July 2nd, 2016 for RTX attendees, July 3rd, 2016 for sponsors, July 4th, 2016 for Rooster Teeth site users, and July 10th, 2016 for the general public. It is the 293rd episode overall.
  • Clubs are melee weapons in Fallout, Fallout 2 and Fallout Tactics.
  • Club * Speed: 5 * Accuracy: +1 * Damage: +3B * Defense: -1 * Rate: 2 * Minimums: - * Cost: n/a * Tags: -
  • The club is one of the first weapons that can be obtained. It is initially avaliable on the beach after washing ashore. Throughout the game clubs can drop from certain enemies and be purchased from various merchants. pl:Maczuga
  • "Use your club to beat the snot outta some desert scum, Ranger. It'll put some grit inta ya!" - Desert Ranger Drill Sergeant Clubs, as previously mentioned, are pretty good for crushing heads in melee, being just as able as the Shovel, Ax, Pick ax, Crowbar, and Knife are.
  • The TTClub is the right place to speculate about Foldit, giving opinions and posting questions about the real important thinks like: How to get the best score? Please don't forget to use indents and to sign your post with 4 ~ If this page gets too big, we can divide it and make links to single topics. For easy naming use TTC at the name start, so that "helix" doesn't colide with "TTCHelix"
  • Clubs are simple wooden sticks with a smaller end for a grip and wider end to deal crushing damage. Any class with a little bit of weapon training can use this weapon, as the wielder has at least 5 Strength. As a mage and a sorcerer aren't trained in melee combat, they can't wield them. This weapon deals 1d6 points of damage, weighs 3 lbs and has a speed factor of 4.
  • Club is one of the four Twilight Aces in Pokemon Dawn and Pokemon Dusk.
  • Clubs are hard, wooden sticks, which can be used by all classes, except mages and sorcerers. They are characteristically weapons for druids, which are either armed with clubs or quarterstaves. Clubs require 5 strength and have their own proficiency, except in classic Baldur's Gate, where they fall under blunt weapons. This item appears in Baldur's Gate, Baldur's Gate: Enhanced Edition and Baldur's Gate II. In classic Baldur's Gate, there are no enchanted or cursed clubs, but the other games have more clubs added.
  • This item can be purchased for 54File:Copper.png from: * Gordon Wendham in Tirisfal Glades * Mura in Azuremyst Isle * Dolman Steelfury in Dun Morogh * Harold Raims in Tirisfal Glades * Urtharo in Durotar * Jyn Stonehoof in Mulgore * Khardan Proudblade in Teldrassil * Kieran in Teldrassil * Rybrad Coldbank in Dun Morogh * Marjak Keenblade in Mulgore * Janos Hammerknuckle in Elwynn Forest * Kzan Thornslash in Durotar
  • A funghi that appears in Seasons, Deluxe,and NEO.
  • A simple wooden club.
  • From Hokuto no Ken: Kyūkyoku Kaisetsusho: Seikimatsu Haō Retsuden. * Level: E * Power: 1 * Speed: 2 * Skills: 2 * Looks: 1 * Charisma: 1
  • The club is a weapon that provides a lot of power for the level that it requires. It is especially effective against rabbits. It is found in the Crystal Cave, which is a P2P area.
  • Starting melee weapon for Druids
  • The Club is a in Demon's Souls.
  • A heavy bludgeon that makes a handy weapon in a pinch.
  • variants of the club include: * the Boomerang * the Blackjack * the Cudgel * the mace * the morning star * the two-handed quarterstaff * the dunlending Wheeb
  • Any blunt one-handed weapon. * Included metal weapons, such as maces. * Associated with Darkness Source: Guide to Glorantha
  • The Club is one of the 84 weapons a player can obtain in the game Castle Crashers.
  • ================================================================================ Name: Club Model: Typical club Type: Melee weapon Mods: STR+1D damage. Difficulty: Very easy A standard wooden club. ================================================================================
  • A blunt object with a handle, made for bonking things with. Some are wood. Some are metal. Some are made of advanced synthetics. Whatever the composition, they all have the same simple principle. Name................Club Weapon Type.........Melee Weapon Weight..............2kg Damage Type.........Melee Stun Setting........Yes Accuracy............0D+0 Damage..............1D Conceal Difficulty..10 Two-Handed..........No
  • The club is a type of warrior weapon. the type of damage it does is smashing damage. This is needed for close combat.
  • Clubs are one of the basic types of Weapon in ADOM. They have default stats of (+0, 1d6), though these do vary from time to time.
  • Clubs are melee weapons that are formed from any number of materials, such as wood or stone. They are traditionally oblong in shape, with the striking end being larger than the gripping end. Some clubs are nothing more than large stones tied to a wooden shaft.
  • Clubs encompasses both the Warrior skill and the weapon class it enables one to use. All clubs are mended with sandstones. Practicing this skill gives residual practices to Axes and Staves.
  • Ein Club ist eine Musik- oder Tanzlokal. Vic Fontaine bezeichnet seine Lounge als einen erstklassigen Club und schreibt Krawatten für die Herren und Kleider für die Damen vor. (DS9: )
  • Clubs are weak weapons that give a +6 Attack bonus. They can be bought from the Arms Dealer and general store in the City. This article is a stub. You can help the My English Wiki by [ expanding it].
  • __NOEDITSECTION__ File:Nav bar left.png Club File:Nav bar right.png File:Item Card.png Club File:Club.jpg File:Item Border Silver.png File:Common Gem.png File:Battle Icon 2.png 3 File:Trade Icon 2.png 0 File:Intrigue Icon 2.png 0 Common File:Sealbar-gold.png File:Seal Lock Icon.png Blunt, balanced, and simple
  • ! Dark Cloud ! Club |- |Habitat |Gallery of Time, Demon Shaft Ice Zone |- |Type |None |- |Hit Points |525 |- |ABS |6 |- |Defend |Yes |- |Weakness |Fire |- |Steal |Anti-Goo Amulet |- |Drops |Anti-Goo Amulet |}
  • Attack Physical: 15 Attack Magical: 9 Level: 1 Sort: One-Handed Mace
  • La Club [klʌb] est un véhicule disponible dans Grand Theft Auto: San Andreas.
  • Clubz are, well, great big stickz of wood, larger at the 'business' end, and smaller near the handle. While they do a lot of damage when they meet a soft object (like an enemy Grunt'z head), they take a lot of effort to use. It takez a Club Grunt quite a bit of time to recover enough strength to swing that heavy thing another time. A Bare-handed Grunt can get in three punchez before another swing of a Club can come its way. But I'll take the Club Gruntz against a Bare-hander every time ... unless the Club Grunt is 'nailed' to one spot, and the Bare-hander can run away and find some refreshing Zap Cola.
  • Clubs are the most simple weapon in the world, besides being unarmed. One could pick up a branch, and would therefore have a club. However, clubs can be complex. For example, maces, and therefore morningstars, are clubs. Clubs are not limited to bludgeoning damage, but usually do bludgeoning damage. Clubs come in many varieties. There are clubs, spiked clubs, maces, morningstars, and staves.
  • Club is a song by Patt.22 (also known as The Fat's Sabobah) made in the early 2000s. This article is a . You can help My English Wiki by expanding it.
  • These clubs have great power and when striking a golem there is a good chance of the construct being completely and instantly destroyed. * Enhancement bonus: +1 * On-hit: slay construct, DC=14 * Required level: 13
  • Ten przedmiot jest sprzedawany za 54 Grafika:copper.png przez: * w Tirisfal Glades * w Azuremyst Isle * w Dun Morogh * w Tirisfal Glades * w Durotar * w Mulgore * w Teldrassil * w Teldrassil * w Dun Morogh * w Mulgore * w Elwynn Forest * w Durotar Image:Wowhead.png Wowhead Grafika:Icon-mmochampion-22x22.png WowDB
  • The club is a very basic weapon, usually consisting of nothing more than a tapered length of hardwood. Note: Clubs are among the few weapons that are made from wood. A club made from duskwood has 40% weight reduction, while a club made from zalantar has +1 magical damage bonus. Since the crafting molds for clubs in NWN2 do not use metal ingots, they cannot be made with cold iron, alchemical silver, or adamantine for bypassing damage reduction.
  • The club is one of the oldest weapons known. Any blunt object that can be swung with force enough to cause damage can be considered a club. They are considered simple, one-handed melee weapons. The mace is the military version of a club.
  • The Club is a two-door hatchback in Grand Theft Auto: San Andreas.
  • Clubs are Fun essences in MySims. They can be found in the Desert's Treasure Cave, growing on trees. Shake the tree, water it, or use fertilizer to pick up the clubs.
  • This club can be looted in the dungeons of La Valette Castle. It is arguably an upgrade to the small blackjack Geralt first finds.
  • The first club you come across in the game is the torch. Later, maces, mauls, bludgeons, and warhammers can be found. They, like all equipment, come in either broken (marked by grey font as its name), basic (white), magical (yellow), rare (green), epic (blue), or legendary (purple).
  • El Club es un vehículo compacto de dos puertas que solo aparece en Grand Theft Auto: San Andreas.
  • Atributos: Atk. 7000000000000; Def. 700000000000000 Mãos: One-handed Peso: 25 oz. Valor: Desconhecido Dropa de: Desconhecido Compra de: Desconhecido Vende para: Desconhecido Notas: É a primeira arma usada em Rookgaard. Pode ser encontrada pelos chãos de Rookgaard. Categoria:Club Weapons
  • A club is a kind of weapon. Cavemen start with one.
  • You could join a club by clicking the Club icon on the bottom of the screen, near your neighbor bar. You could only join public clubs, unless you got an invite to join a private club. Your friends could invite you to both. You could also make a Club yourself, but you could only belong to 1 club at a time. To create a club, you needed different parts. You could ask these parts from your neighbors. You needed 50 Signatures, 50 Club Seeds, and 50 Club Flags (or pay at once). You could then choose an icon and a name for your club and start inviting friends.
  • A club is a simple one-handed melee weapon in the mace weapon group.[PH:218] Ardents, artificers, avengers, barbarians, bards, battleminds, clerics, druids, fighters, invokers, paladins, psions, rangers, runepriests, seekers, shamans, sorcerers, swordmages, vampires, wardens, warlocks, and warlords are proficient with all simple melee weapons, including the club. Assassins are proficient with one-handed simple melee weapons, including the club. Rogues who select the Ruthless Ruffian option of the Rogue Tactics class feature gain proficiency with the club. Monks are also proficient with the club.
  • Checklist for the Ideal Club * Is your score less than you'd like? Try these Club Remedies * The Ideal Program may give you some ideas * Running theme meetings -- why they're a good idea and some ideas on themes * How to speed up a slow meeting * Table Topics * Make the meetings fun with Warm Up exercises (they're not called "Icebreakers" because that's the name of the first C&L assignment.
  • [Join or Make a Club] (1) Making a Club * Select the Guild Emblem and Emblem Flag of your choice. * Come up with a cool Club name and Club introduction. * The cost of making a Club is 1,000,000 Gold. * You can't leave your Club if there is a single member left in the Club. To leave, you must transfer the ownership to another Club member. * You can decide the method of joining, and can change it later on. File:Club System News 2.png (2) Joining a Club * You can join a Club by selecting a Club displayed on the recommendation list or by searching a specific Club. * You can leave a Club freely, but there will be a 12 hour cool off period before you'll be able to join another Club. File:Club System News 3.png Club Skills * Only the Club owners can upgrade
  • The club is a very basic craftable weapon and is made from a slender tree trunk using a cutting weapon. Its simplicity allows a fine quality club to be produced with even rough tools. It is governed by the club skill and does only minor blunt damage. While the base damage is low it's very easy to obtain. Furthermore, all cultures start out with 4 points in this skill and even with only average strength and dexterity most players will be able to wield a club with some efficiency. The club is the preferred tool for the final step of tanning furs and leather. -Game encyclopedia
  • A Club is a One-Handed wooden weapon. It has a range of one tile and adds six Weightpoints. The Woodcrafting skill (3) can be used to craft Clubs. Two Boards are needed. At shops they sell for 25 Gold. From Woodcrafting Level 6 onwards GM Clubs can be crafted with the same material, that have a longer durability than regular ones. If a club is infused with a Essence of Power, Essence of Speed or Essence of Durability, the weapon can be improved respectively to a Club of Power, Club of Speed or Club of Durability. Clubs of Power are sometimes found on giants or hill giants.
  • thumb|230pxSchon zu Beginn der ersten Staffel "Higurashi no Naku Koro ni" der Anime-Serie existiert der Club, der nach dem Nachmittagsunterricht in der Schule von Hinamizawa stattfindet und in dem Spiele verschiedenster Art gespielt werden. Dazu gehören sowohl sportliche als auch geistig anspruchsvolle Spiele. Reine Glücksspiele kommen eher selten vor. In dem Club befinden sich alle Hauptcharaktere des Animes, darunter die Anführerin Mion Sonozaki sowie Rika Furude, Keiichi Maebara, Satoko Houjou, Rena Ryuugu, früher Satoshi Houjou und später auch Hanyuu Furude und Mions Zwillingsschwester Shion Sonozaki. Mion gibt als Zweck des Clubs normalerweise an, dass der Club die Mitglieder auf die Anforderungen des Lebens in einer komplexen Gesellschaft vorbereiten solle.
  • Club is an Ankylosaurus. He was Dr. Cockroach's eighth creature, and his sixth regular one. His card, along with the Move Card Mole Attack, winded up in the subway system under Modesto. He was activated when some dirt fell on the card. He was already asleep. He was woken up in the morning by some workers. Sometime later, he had gone back to sleep. Unfortunately, a train roared by and awoke him. He started smashing nearby things, then battled Thylaco and lost. His capture removed Whippy from the team. He was later revealed to be a 13 on the Power Scale. Ten episodes later, he battled in a battle royale, but was defeated. Two episodes later, he battled in another battle royale, but was defeated. Six episodes later, he battled in another battle royale, but was defeated. Twelve episodes later,
  • !NPC !Cost !Town/Area !Coordinates |- |Arsitha Trell the Grocer |155 |Glenden Wood |29.8N, 27.4E |- |Aun Maanuawa the Armorer |155 |Timaru |44.2N, 77.9W |- |Blacksmith Bulidurg |190 |Merwart Village |79.9N, 59.1E |- |Blacksmith Karlus Loc |135 |Sanamar |71.8N, 61.3W |- |Bortrom the Thrifty |140 |Whispering Blade Chapterhouse | |- |Cemcera the Shopkeeper |135 |Lytelthorpe |0.5N, 51.2E |- |Dobblar |135 |Kor-Gursha |67.4N, 30.5E |- |Extorl the Ox |135 |Cragstone |25.8N, 49.2E |- |Farnum the Provisioner |155 |Eastham |17.8N, 63.5E |- |Fyrdina Ellic the Weaponsmith |155 |Glenden Wood |29.9N, 27.1E |- |Geldeb Finol the Weaponsmith |170 |Crater Lake Village |64.9N, 13.5E |- |Girdweld the Shopkeeper |135 |South Rithwic Outpost |7.6N, 58.4E |- |Hea Nyrinua the Armorer |155 |Ahurenga |47.1N, 90.4W |
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