abstract
| - As you progress through the Civics tree, you will gain Policy Cards, which can then be placed into the relevant Policy Card slots in your Government. Different Governments have different policy slot configurations, meaning that you may only activate so many cards of each type at any given time. Policies have concrete effects for gameplay, such as bonus stats (File:Civ6Culture.png Culture, File:Civ6Gold.png Gold, etc.), or accelerated File:Civ6Production.png Production rate for something. There are no right or wrong policy choices in the game - although one policy may be better than another in a given circumstance, policy choices are entirely up to personal preference. Try them all to find your favorite ones. There are four types of Policy Cards, which are slotted into corresponding slots in one's Government. Once slotted, Policies will activate their described effects and enhance your game accordingly. The policy card types are as follows:
* File:Military Policy.png Military (Red), based around combat, unit production and maintenance.
* File:Economic Policy.png Economic (Yellow), based around gold, general production, other yields.
* File:Diplomatic Policy.png Diplomatic (Green), based around diplomacy and city state relations.
* File:Wildcard Policy.png Wildcard (Purple), based around Great People points. While a Great Person Policy Card may only be housed in a File:Civ6Icon Wildcard Slot.png Wildcard slot, a Wildcard slot can also house any other type of Policy Card (Military, Economic, or Diplomatic). This gives Wildcard slots great flexibility, as they are capable of housing a card of any type. Note that Policy Cards have effects that are often directed at particular eras; they become obsolete once you advance further. The first (and maybe most shocking example) is the Revelation Policy, which becomes obsolete the moment the last Great Prophet in the game is attracted, which usually happens by the Medieval Era. With continued development of Civics, you will eventually unlock other cards with similar effects, directed at more advanced eras. When this happens, the older cards are removed from your deck.
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