About: Cargo bay   Sponge Permalink

An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdf:type
rdfs:label
  • Cargo bay
  • Cargo Bay
rdfs:comment
  • |}
  • A cargo bay or cargo hold is a general purpose storage facility aboard shuttles, starships and starbases. Cargo bays are often equipped with large transporters to assist in the moving of cargo containers. Cargo bays have been used in a variety of ways other than typical storage, including triage centers, brigs, and stasis unit facilities.
  • Cargo bay is an area on the Starlight, located on level 1F.
  • Cargo bays often have external hatches so that cargo can be deposited directly into the area from another starship. Many are also fitted with large transporter platforms for the same purpose. It is not uncommon for the large space a cargo bay provides to be utilized for other purposes, such as medical treatment areas in large scale crises, brigs, stasis unit facilities, hydroponics bays, and temporary quarters. On the USS Voyager, a cargo bay was used as permanent quarters for the former Borg drone Seven of Nine.
  • The cargo bay aboard a Leviathan, such as Moya, was the main location to store cargo or food that was being transported.
  • Cargo Bay is the amount of space that a ship can store cargo from dropped Aliens or players. Once a ship has maximum cargo, they cannot continue to collect cargo unless sold or used.
  • Circa 2152, a web-like symbiotic lifeform infested Cargo Bay Two aboard the NX-class starship Enterprise. (ENT: "Vox Sola") For "Vox Sola", the cargo bay was built as a set on Paramount Stage 18. Enterprise's Cargo Bay Two became affected, in 2153, by spatial anomalies that were a characteristic of the Delphic Expanse, causing cargo to fly from one wall to another and cling to the walls. Meanwhile, Cargo Bays One and Three seemed unaffected. Though Archer at first thought Cargo Bay Two's gravity plating might be responsible, viewing the cargo bay confirmed for him that this wasn't the case. The room was thereafter sealed off. (ENT: "The Xindi")
  • File:Q2.png The Cargo Bay is the first area of the Strogg moon base. Having just emerged from the docked freighter, Joker finds himself in a storage area and must advance to the core of the moon base, which houses its main reactor. The level features a number of hallways, crate-filled rooms, and larger chamber near the exit. There is a large hangar, which is initially blocked by a force field, but becomes the final area of the game later, as the player must board an awaiting shuttle and escape from the base before it blows up.
Unit
dcterms:subject
Secrets
  • 5(xsd:integer)
previous map
  • *Strogg Freighter *Command Center
mapref
  • 2127(xsd:integer)
next map
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Game
Name
  • Cargo bay
  • Cargo Bay
discovery
  • yes
dbkwik:dragonrp/pr...iPageUsesTemplate
Links
Zone
  • The Vigilant: Incursion
Patch
  • Sentinel's Fate
Location
  • Discovered immediately after zoning into The Vigilant.
abstract
  • |}
  • Circa 2152, a web-like symbiotic lifeform infested Cargo Bay Two aboard the NX-class starship Enterprise. (ENT: "Vox Sola") For "Vox Sola", the cargo bay was built as a set on Paramount Stage 18. Enterprise's Cargo Bay Two became affected, in 2153, by spatial anomalies that were a characteristic of the Delphic Expanse, causing cargo to fly from one wall to another and cling to the walls. Meanwhile, Cargo Bays One and Three seemed unaffected. Though Archer at first thought Cargo Bay Two's gravity plating might be responsible, viewing the cargo bay confirmed for him that this wasn't the case. The room was thereafter sealed off. (ENT: "The Xindi") In the final draft script of "The Xindi", Cargo Bay Two was described as having doors which slid open. In the final version of the episode, though, the cargo bay instead has a hatch which is manually opened. Shortly thereafter, one of the cargo bays aboard Enterprise was invaded by a pair of Osaarian pirates, who firstly beamed into the cargo bay before one of them used his own particle weapon to knock out a crewman who had been working in the area. The cargo bay was then ransacked by the pair of Osaarians, using small transponder devices. The Osaarians completely emptied Cargo Bay Two and were in Cargo Bay One when they were detected by Captain Archer and Lieutenant Reed from the vessel's armory, though the Osaarians soon left the ship. Cargo Bay Two was at least partly refilled with the previously stolen cargo once it was recovered from a Delphic Expanse sphere where the Osaarians had stashed it. (ENT: "Anomaly") In the final draft script of "Anomaly", the cargo bay which the Osaarian invaders are shown in, while they knock out a crew member there and ransack the place, was identified as Cargo Bay Two. The designation of this cargo bay is not, however, identified on screen. Shortly after Captain Archer and T'Pol returned to Enterprise of 2153 following completion of a time-traveling mission to Detroit of 2004, Archer mentioned Cargo Bay Two to T'Pol; he wanted her to ensure that the room be used to store Xindi equipment that, as a result of the mission, was now in the command center on Enterprise. (ENT: "Carpenter Street") A rare scripted reference to one of Enterprise's cargo bays being called a "cargo hold" was in the final draft script of "Doctor's Orders" .
  • A cargo bay or cargo hold is a general purpose storage facility aboard shuttles, starships and starbases. Cargo bays are often equipped with large transporters to assist in the moving of cargo containers. Cargo bays have been used in a variety of ways other than typical storage, including triage centers, brigs, and stasis unit facilities.
  • Cargo bay is an area on the Starlight, located on level 1F.
  • File:Q2.png The Cargo Bay is the first area of the Strogg moon base. Having just emerged from the docked freighter, Joker finds himself in a storage area and must advance to the core of the moon base, which houses its main reactor. The level features a number of hallways, crate-filled rooms, and larger chamber near the exit. There is a large hangar, which is initially blocked by a force field, but becomes the final area of the game later, as the player must board an awaiting shuttle and escape from the base before it blows up. The level features lower gravity, which allows the player to make higher and longer jumps, or fall from greater heights without taking damage.
  • Cargo bays often have external hatches so that cargo can be deposited directly into the area from another starship. Many are also fitted with large transporter platforms for the same purpose. It is not uncommon for the large space a cargo bay provides to be utilized for other purposes, such as medical treatment areas in large scale crises, brigs, stasis unit facilities, hydroponics bays, and temporary quarters. On the USS Voyager, a cargo bay was used as permanent quarters for the former Borg drone Seven of Nine.
  • The cargo bay aboard a Leviathan, such as Moya, was the main location to store cargo or food that was being transported.
  • Cargo Bay is the amount of space that a ship can store cargo from dropped Aliens or players. Once a ship has maximum cargo, they cannot continue to collect cargo unless sold or used.
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