abstract
| - The primary character, a best-selling novelist who is vacationing with his wife in Bright Falls while wrestling with his writer's block. She disappears abruptly, and Alan comes to in a wrecked car in the wilderness, missing a week's time, and searching for clues as to what happened to his wife. The subsequent events of the game were written out by him in a novel titled "Departure," which is being brought to life by the magic of Cauldron Lake. The Dark Presence touched him and affected his mind, convincing him to write a horror story that would allow him to bring his wife back, but would also give the Presence enough power to spread over the entire world. Realizing this and breaking free of its control, he rewrote the story so that he was the protagonist and could fight the Presence and save his wife.
* Action Survivor: He's literally just a novelist who spent a bit of time on the gun range and wears a quite dapper tweed jacket. This is generally shown in his performance in-game; Wake can't run very far without getting tired, he can't take very many hits, and he's not an exceptionally good shot. If the enemy is more than twenty or thirty paces away, he's not likely to hit them, even with the hunting rifle.
* The Alcoholic: Mainly due to the many parties thrown in the wake of his most recent novel. The Anderson brothers' moonshine had that extra special kick to it.
* Author Avatar: For writer Sam Lake.
* Badass Bookworm
* Berserk Button: It's Alice and Dr. Hartman who have provoked it with his writer's block.
* Captain Obvious: Has a couple of these moments.
* Determinator: He is going to find his wife. Get out of his way.
* Did You Just Rewrite Cthulhu?
* Happily Married: He and Alice do fight occasionally, but Alan wouldn't keep looking for her with such determination if they didn't have a good marriage.
* Help Your Self in the Future: Just about every useful item in the game was written into the plot by Alan himself. Lampshaded in his internal monologues when noting that flash grenades aren't exactly standard electrician equipment.
* The Hero
* Heroic Sacrifice: Maybe. As of the end of "The Writer" he's on his way back to the real world.
* Jerkass: He has quite the short temper.
* Jerkass Woobie: Consider his situation.
* Jerk with a Heart of Gold: Also, his affection towards his wife and allies proves he's a decent sort of person.
* See also Took a Level In Kindness
* Large Ham: The insane part of his mind that antagonizes the rational part (the player character) throughout the two DLCs could possibly make even Mr. Scratch look like a salad in comparison.
* Nerves of Steel: Earned them after the events at Bright Falls. In American Nightmare he notes multiple times that he has a hard time getting stressed out anymore.
* Perma Stubble: Becomes more noticeable as the game progresses, especially when compared to his flashbacks.
* Private Eye Monologue
* Reality Warper: His manuscript pages foreshadow various events throughout the game.
* Sealed Room in the Middle of Nowhere: As of the end Alan is trapped in the cabin under Cauldron Lake.
* Took a Level In Badass: Twofold in American Nightmare. He's much better at working with the plans he's written into being as well as his own instincts. However, he's also altered the genre of the story from Surreal Horror to a surreal form of Action, allowing himself access to bigger guns.
* Took a Level In Kindness: In American Nightmare, Alan is far more patient with the other survivors than he was during his time in Bright Falls. He notes that, given the sheer insanity of the challenges he faced in the original game and beyond, there's next to nothing that could really get his blood pressure up anymore.
* The Un-Smile: Alan mentions that he has never been capable of smiling in a convincing way.
* Weapon of Choice: Light and noise to combat the darkness, in the form of a flashlight and guns.
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