About: Dice roll   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A dice roll (U.K.) or die roll (U.S.) is a roll of one or more dice to provide the random element of a game. This is used extensively in pencil-and-paper games, while in Neverwinter Nights, these rolls are simulated with the pseudo-random generation of a number. Example: If a saving throw is being rolled at +7 against a DC of 5, rolling a natural one results in a failed save (unless saving throw auto-failure is disabled) even though 1 + 7 is more than the DC.

AttributesValues
rdfs:label
  • Dice roll
rdfs:comment
  • A dice roll (U.K.) or die roll (U.S.) is a roll of one or more dice to provide the random element of a game. This is used extensively in pencil-and-paper games, while in Neverwinter Nights, these rolls are simulated with the pseudo-random generation of a number. Example: If a saving throw is being rolled at +7 against a DC of 5, rolling a natural one results in a failed save (unless saving throw auto-failure is disabled) even though 1 + 7 is more than the DC.
dcterms:subject
abstract
  • A dice roll (U.K.) or die roll (U.S.) is a roll of one or more dice to provide the random element of a game. This is used extensively in pencil-and-paper games, while in Neverwinter Nights, these rolls are simulated with the pseudo-random generation of a number. In Neverwinter Nights, determining the success or failure of something typically requires the roll of a 20-sided die (d20), adding modifiers, and comparing the result to a set goal (typically DC or AC). If the modified roll is at least the goal, then the check succeeds. However, when making attack rolls or saving throws, if the die lands on a 1 (natural one), failure is automatic (auto-miss or auto-failure), and if it lands on a 20 (natural twenty), success is automatic (auto-hit or auto-success). These are the only times when auto-failure and auto-success apply; for all other die rolls, a natural twenty is not automatically successful, and a natural one is not automatically failing. Furthermore, there is a server setting that disables auto-failure for saving throws. Among the notable cases where auto-success and auto-failure do not apply (even though many players think otherwise) are skill checks and critical threat rolls. Example: If a saving throw is being rolled at +7 against a DC of 5, rolling a natural one results in a failed save (unless saving throw auto-failure is disabled) even though 1 + 7 is more than the DC.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software